The Common Expression Language (CEL) is a simple expression language built on top of protocol buffer types. This page discusses basic usage. See Language Definition for the reference.
Suppose a type defined as follows (using protocol buffer syntax):
package google.account;
import "google/protobuf/struct.proto";
message Account {
oneof {
string user_id = 1;
int64 gaia_id = 2;
}
string display_name = 3;
string phone_number = 4;
repeated string emails = 5;
google.protobuf.Struct properties = 6;
...
}
CEL allows for simple computations to be defined on types like this one. For
example, given an instance of the Account
type assigned to the variable
account
:
has(account.user_id) || has(account.gaia_id) // true if either one is set
size(account.emails) > 0 // true if emails is non-empty
matches(account.phone_number, "[0-9-]+") // true if number matches regexp
CEL expressions support most operators and functions one would expect when working with protocol buffers: boolean operators, relations, arithmetics on numbers, string and byte string operations, and operations to deal with lists and maps. The full reference of standard operations is described in the language definiton. Note that applications of CEL may add more functions and also allow users to define their own.
CEL also supports construction of list, map, and protocol buffer objects. The following expressions evaluate to true:
Account{user_id: 'Pokemon'}.user_id == 'Pokemon'
[true,false,true][1] == false
{'blue': 0x000080, 'red': 0xFF0000}['red'] == 0xFF0000
CEL expressions are usually type checked, though the language is designed such
that type checking is optional. Moreover, the language can deal with dynamically
typed features of the most recent protocol buffer standard, proto3, like
google.protobuf.Struct
. Consider the field account.properties
which has type
Struct
. This type represents an untyped Object and is similar to JSON's notion
of an Object. Many APIs use this type for representing user defined data which
doesn't have a matching protocol buffer type. Within CEL, these objects support
the same accesses and functions as protocol buffer types:
has(account.properties.id) && size(account.properties.id) > 0
When the expression account.properties
is evaluated, CEL will automatically
convert the underlying Struct
representation into a map<string, google.protobuf.Value>
, on which the has
function can be called. And if a
Value
is accessed, it will be automatically converted into one of the variants
as expressed by its oneof-definitions. In the example, if id
is defined in the
struct, and its Value
represents a string, the function size
on strings will
be called. If, in turn, Value
represents a list, the function size
on lists
is called.
If one views CEL coming from dynamic languages, it's natural to think of the
size
function as taking any value and determining what to do with it based on
the runtime type (which may include throwing an error because the type cannot be
processed). Coming from statically typed languages, it's natural to think of
size
as an overloaded function which, if resolution is not possible at compile
time, will be deferred to runtime.
Type dependent behavior can also be expressed, since types are first-class citizens of CEL:
has(account.properties.id)
&& (type(account.properties.id) == string
|| type(account.properties.id) == list(string))
CEL's default type checker deals with a mixture of dynamic and static typing;
the resulting type system is commonly also called gradual typing. Simply
spoken, the type checker tries to figure out as much as it can, and defers
undecidable decisions to the runtime. However, a CEL expression which does not
make use of any of the dynamic features based on Struct
et.al can be always
fully type checked at compile time.