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My non-exam assessment for A' level computer science; a simple 2D fighter game demonstrating object oriented and modular programming techniques.

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Y13-Coursework

My non-exam assessment for A' level computer science; a simple 2D fighter game demonstrating object oriented and modular programming techniques as well as text file management.

Built on pygame. Pygame is a third party library that is required to be installed for this game to run.

View my feature testing video on youtube, here: https://youtu.be/ngUIGWBwAP8

TODO:

  • (!) rename stuff (i.e troll to skeleton, forest to swamp, files etc.)

  • (!) make game quit when you press quit game in leaderboard

  • Yet more modularity: Have clickable buttons call a function.

  • rework newScore: make textbox a new object with an 'active' attribute. remove explicit text input for newScore from graphicsBackend

  • move block into knight entity class, in case some future player classes cant block (e.g mage)

  • downscale troll healthBar text

  • fix glitchy player swing

  • fix glitchy troll attack anims

  • stop troll from continuously walking to make space, even if it hits a wall

  • add troll appear and die animations

  • properly animate 1 frame animations e.g drop, jump, knockback..

  • add jump/drop attack

  • new hit detection, using two text files per frame:

    • have a file with co-ords for each frame for a box (over the attacker's sword) where a hit is detected
    • have a file with co-ords for each frame for a box (over the receiving entity) where a hit could land
    • EITHER of these would make block management much either, because I could just move/remove the recieving hitbox
    • If i change the way blocking works like this, i will have to remove the way it's currently handled (with armour boosting)
  • split stamina bar into different colours at the points where the player has enough stamina to execute the different attacks

  • random item spawns -> food, potions, boosters

  • (?) add more enemies

  • (?) add more enemy types

  • (?) add more player types

  • make it easier to start with -> troll damage

  • add experience

  • level up troll after a random number of kills

  • display "troll mutation!" etc

  • display level above troll

  • Randomly choose whether to block a player attack or not

  • Add difficulty setting -> e.g increase base troll difficulty, FPS, number of trolls, number of kills per troll kill

  • store separate leaderboards for each difficulty

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My non-exam assessment for A' level computer science; a simple 2D fighter game demonstrating object oriented and modular programming techniques.

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