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Please explain your feature request to the best of your abilities:
I wanted to make a suggestion about eventwar, in the messages section on discord, I think it looks unsightly how it currently works, it says when the war starts, its name, the seconds left to start, how it ends and what happens
I think it would be a good change to make it so that when starting the war, send a message with the following template
name of war
Attacker participants
advocate participants
number of kills
duration
and at the end another is sent to say
The war is over
participants from the attacking side ordered from highest to lowest according to the number of points they made next to and to the side (points)
the same but from defenders
the player who scored the most points on the attacking side
the player who scored the most points on the defending side
I think it would be a great change because it would be much more aesthetic, and much more useful, removing the seconds counter and more, players can also see the points, who scored the most, etc.
The text was updated successfully, but these errors were encountered:
OK I've done a bit of looking into what you've reported so far.
Your description of what you see in Discord doesn't match up completely with what should be appearing.
Currently we show messages in the discord at the start based on a few factors:
On declaration you get one of the following messages based on the war type:
msg_discord_war_declared_riot: "A riot has been declared in %s!"
msg_discord_war_declared_townwar: "A town vs town war between %s and %s has been declared!"
msg_discord_war_declared_civilwar: "A civil war has been declared in %s!"
msg_discord_war_declared_independencewar: "A war of independence has been declared by %s!"
msg_discord_war_declared_nationwar: "A nation vs nation war between %s and %s has been declared!"
msg_discord_war_declared_alliancewar: "An alliance war has been declared involving the following nations: %s!"
msg_discord_war_declared_worldwar: "A world war has been declared involving the following nations: %s!"
After declaration you'll get countdown messages leading up to the start (if there is a start delay):
"War Countdown: {warname}. &4War starts in %s' "
After the countdown is over you get one of the followinging start messages depending on your war type.
war_start_book_15: "A riot has broken out in the town of %s!"
war_start_book_13: "War has broken out between two towns:"
war_start_book_9: "Civil war has broken out in the nation of %s!"
war_start_book_18: "A War of Independence has broken out in the nation of %s, led by %s!"
war_start_book_8: "War has broken out between two nations:"
msg_discord_war_alliance_war_started: "An alliance war involving the following nations: %s has begun."
war_start_book_1: "War has broken out across all enemied nations!" + war_start_book_2: "The following nation have joined the battle: "
When the war is over you get a pretty weak message that could definitely be improved though:
msg_discord_war_ended: "The war: {warname}, has ended."
Please explain your feature request to the best of your abilities:
I wanted to make a suggestion about eventwar, in the messages section on discord, I think it looks unsightly how it currently works, it says when the war starts, its name, the seconds left to start, how it ends and what happens
I think it would be a good change to make it so that when starting the war, send a message with the following template
name of war
Attacker participants
advocate participants
number of kills
duration
and at the end another is sent to say
The war is over
participants from the attacking side ordered from highest to lowest according to the number of points they made next to and to the side (points)
the same but from defenders
the player who scored the most points on the attacking side
the player who scored the most points on the defending side
I think it would be a great change because it would be much more aesthetic, and much more useful, removing the seconds counter and more, players can also see the points, who scored the most, etc.
The text was updated successfully, but these errors were encountered: