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Please explain your feature request to the best of your abilities:
On a Towny status screen, many of the text components have clickEvent actions, but it would be very useful if they could also have insertion values. This makes it so shift-clicking the text will insert a certain value into your chat bar. For instance, if you did /res on someone, you would be able to shift-click their town name to insert the town name into your chat bar. This could be useful if you want to /t spawn there but the town has special characters in it.
It could be nice for the status screen title to also have the insertion, but as it does not currently have an associated clickEvent I am not sure of the difficulty of implementing such a feature.
Example of a Towny object referenced in status screen:
Example of what shift-clicking the above Towny object would insert into the chat bar:
The text was updated successfully, but these errors were encountered:
Please explain your feature request to the best of your abilities:
On a Towny status screen, many of the text components have
clickEvent
actions, but it would be very useful if they could also haveinsertion
values. This makes it so shift-clicking the text will insert a certain value into your chat bar. For instance, if you did/res
on someone, you would be able to shift-click their town name to insert the town name into your chat bar. This could be useful if you want to/t spawn
there but the town has special characters in it.It could be nice for the status screen title to also have the
insertion
, but as it does not currently have an associatedclickEvent
I am not sure of the difficulty of implementing such a feature.Example of a Towny object referenced in status screen:
Example of what shift-clicking the above Towny object would insert into the chat bar:
The text was updated successfully, but these errors were encountered: