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No way of filtering which objects to grab / triggers are grabbable #160

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khalv opened this issue Oct 16, 2017 · 0 comments
Open

No way of filtering which objects to grab / triggers are grabbable #160

khalv opened this issue Oct 16, 2017 · 0 comments

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@khalv
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khalv commented Oct 16, 2017

Right now, the NVR interaction system reacts to ANY collider which is connected to a rigidbody, even if it's a trigger. It would be nice if each hand had a LayerMask where you can decide which objects would be grabbable, because otherwise it becomes very hard to add other collision volumes onto an interactable which also reacts to the proximity of the hand (such as a sphere volume which triggers a highlight). You also shouldn't be able to grab triggers.

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