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Right now, the NVR interaction system reacts to ANY collider which is connected to a rigidbody, even if it's a trigger. It would be nice if each hand had a LayerMask where you can decide which objects would be grabbable, because otherwise it becomes very hard to add other collision volumes onto an interactable which also reacts to the proximity of the hand (such as a sphere volume which triggers a highlight). You also shouldn't be able to grab triggers.
The text was updated successfully, but these errors were encountered:
Right now, the NVR interaction system reacts to ANY collider which is connected to a rigidbody, even if it's a trigger. It would be nice if each hand had a LayerMask where you can decide which objects would be grabbable, because otherwise it becomes very hard to add other collision volumes onto an interactable which also reacts to the proximity of the hand (such as a sphere volume which triggers a highlight). You also shouldn't be able to grab triggers.
The text was updated successfully, but these errors were encountered: