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Setting an ideal interaction point for right-handed use often means it feels backwards when the same object is held by the left hand.
The text was updated successfully, but these errors were encountered:
Btw, here's how we're solving this for now:
using UnityEngine; using System.Collections; using NewtonVR; public class HandedInteractableItem : NVRInteractableItem { [SerializeField] Transform LeftHandInteractionPoint; [SerializeField] Transform RightHandInteractionPoint; public override void BeginInteraction (NVRHand hand) { if (hand.IsLeft) { InteractionPoint = LeftHandInteractionPoint; } else { InteractionPoint = RightHandInteractionPoint; } base.BeginInteraction (hand); } }
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Submitted a PR for this in #137
Going to close this as an issue. It's on the trello board.
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Setting an ideal interaction point for right-handed use often means it feels backwards when the same object is held by the left hand.
The text was updated successfully, but these errors were encountered: