How can we create holes from C# #366
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I'm working on a procedurally generated terrain and have that part working great but I'm trying to generate a hole at certain specific points during generation. I understand the general format of the control_map from the Control Map Format page and usage of Terrain3DStorage, but believe I'm missing a critical part of how to interact with them correctly to add a hole. Below is a small snippet of how I'm currently attempting to interact with the control map to add a hole, any advice or guidance on how to get this to work as a general rule would be appreciated:
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Y is up. Use Z. 1&1 is 1. Although you don't need it here, read the latest API for Terrain3DUtil and consider using a nightly build. |
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Y is up. Use Z.
1&1 is 1.
Although you don't need it here, read the latest API for Terrain3DUtil and consider using a nightly build.