-
I'm exporting a map with settings that looks like this in World Machine: Notably, it's 4096x4096, but also represents a 2km by 2km. When I import into Terrain3D, it creates a region that's 4km by 4km. If I try to scale down the Node3D, nothing happens. I assume I need to tweak the shader? I can't really correct it on the World Machine side because it's impractical to resize everything every time I want to change the output resolution. |
Beta Was this translation helpful? Give feedback.
Answered by
nanodeath
Jan 5, 2024
Replies: 1 comment 2 replies
-
Actually, is this a dupe of #77? edit: going to close, looks very similar. |
Beta Was this translation helpful? Give feedback.
2 replies
Answer selected by
nanodeath
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Actually, is this a dupe of #77? edit: going to close, looks very similar.