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I decided to install the GUI fork by SuperZombi just to experiment with it, and I noticed that there weren't any .usm files for quests from time-limited events in the VideoAssets\StandaloneWindows64 directory, even though they obviously have to be in the game somewhere due to the fact that most or all of the dialogue from the limited-time events is still in the game's files (which I was able to extract and convert to WAVE files using a different free tool that I also found on Github). Is there any way to find these files in the directory, or do the cutscene files from time-limited events strangely get removed after those versions are over, in contrast to the dialogue files (which are kept in the game permanently, with the caveat that the keys used to identify them are eventually removed by the developers)?
The text was updated successfully, but these errors were encountered:
The prerendered cutscenes for old events get removed during the update process most of the time, but you can just get the game update files for most older versions from hoyos servers (links for them are in many places) and extract them from the update zip to get them.
I decided to install the GUI fork by SuperZombi just to experiment with it, and I noticed that there weren't any .usm files for quests from time-limited events in the VideoAssets\StandaloneWindows64 directory, even though they obviously have to be in the game somewhere due to the fact that most or all of the dialogue from the limited-time events is still in the game's files (which I was able to extract and convert to WAVE files using a different free tool that I also found on Github). Is there any way to find these files in the directory, or do the cutscene files from time-limited events strangely get removed after those versions are over, in contrast to the dialogue files (which are kept in the game permanently, with the caveat that the keys used to identify them are eventually removed by the developers)?
The text was updated successfully, but these errors were encountered: