You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi!
Thank you for the excellent work!
I wanted to create and render checkboard-like textures on Flame models. Can you please advise on the best approaches for that?
I saw that there is a way to render texture from BFM and AlbedoMM, but what is the best way to render checkboard-like texture?
The text was updated successfully, but these errors were encountered:
Hi, the rendering is the same, regardless if you have a texture from the parametric texture models (BFM, AlbedoMM, or the FLAME texture space). The easiest way is to just take the textured FLAME mesh that the sample_texture script outputs and just replace the texture image with a checkerboard image. This would give you something like this:
If you want the checkerboard to be not distorted on the mesh, you would need to adapt the texture according to FLAME's UV map.
Hi!
Thank you for the excellent work!
I wanted to create and render checkboard-like textures on Flame models. Can you please advise on the best approaches for that?
I saw that there is a way to render texture from BFM and AlbedoMM, but what is the best way to render checkboard-like texture?
The text was updated successfully, but these errors were encountered: