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Brix.js
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Brix.js
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var canvas = document.getElementById('theCanvas');
var context = canvas.getContext("2d");
/*-----------------------------------------------*
* Configuration Values
*-----------------------------------------------*/
var canvasMargin = 15;
var boardMargin = 40; /* Space from board edge to targets */
var ballTrailMaxLen = 50;
/*-----------------------------------------------*
* Tracking values
*-----------------------------------------------*/
var targetInfo = { length:50, height:10, edgeSpacing:5, rowSpacing: 10}; /* Used to generate targets only */
var ballInfo = { pos:{x:150, y:150}, dir: {x:3, y:5}, size:10 };
var liveTargetList = [];
var hitTargetList = [];
var ballTrail = [];
var board = {rect:{x:0, y:0, width:100, height:100} };
/*-----------------------------------------------*
* Populate Target List
*-----------------------------------------------*/
var populateTargetList = function()
{
var next = {};
next.y = board.rect.y + boardMargin;
for (var row = 0; row < 3; row++)
{
next.x = board.rect.x;
while (next.x + targetInfo.length < board.rect.x + board.rect.width)
{
var r = {x:next.x, y:next.y, width:targetInfo.length, height:targetInfo.height};
var tgt = {rect:r}
liveTargetList.push(tgt);
next.x += targetInfo.length + targetInfo.edgeSpacing;
}
next.y += targetInfo.height + targetInfo.rowSpacing;
}
}
/*-----------------------------------------------*
* Render Live Targets
*-----------------------------------------------*/
var renderLiveTargets = function()
{
context.fillStyle ="red";
for (var i = 0; i < liveTargetList.length; i++)
{
var tgt = liveTargetList[i];
context.beginPath();
context.rect(tgt.rect.x, tgt.rect.y, tgt.rect.width, tgt.rect.height);
context.fill();
}
}
/*-----------------------------------------------*
* Render Hit Targets
*-----------------------------------------------*/
var renderHitTargets = function()
{
context.lineJoin = "square";
context.strokeStyle ="lightGray";
for (var i = 0; i < hitTargetList.length; i++)
{
var tgt = hitTargetList[i];
context.beginPath();
context.rect(tgt.rect.x, tgt.rect.y, tgt.rect.width, tgt.rect.height);
context.stroke();
}
}
/*-----------------------------------------------*
*
*-----------------------------------------------*/
var renderBall = function()
{
context.fillStyle = "blue";
context.beginPath();
context.rect(ballInfo.pos.x, ballInfo.pos.y, ballInfo.size, ballInfo.size);
context.fill();
}
/*-----------------------------------------------*
*
*-----------------------------------------------*/
var renderBallTrail = function()
{
for (var i = 0; i < ballTrail.length; i++)
{
var b = ballTrail[i];
context.strokeStyle ="lightGray";
context.beginPath();
context.rect(b.pos.x, b.pos.y, b.size, b.size);
context.stroke();
}
}
/*-----------------------------------------------*
*
*-----------------------------------------------*/
var renderBoard = function()
{
var width = context.canvas.width;
var height = context.canvas.height;
context.clearRect(0, 0, width, height); // Clears the canvas
context.strokeStyle = "green";
context.lineJoin = "square";
context.lineWidth = 1;
context.beginPath();
context.rect(board.rect.x, board.rect.y, board.rect.width, board.rect.height);
context.stroke();
}
/*-----------------------------------------------*
* Redraw: Calls all the render functions
*-----------------------------------------------*/
var redraw = function()
{
renderBoard();
renderBallTrail();
renderHitTargets();
renderLiveTargets();
renderBall();
};
/*-----------------------------------------------*
* Add Current Ball to Trail
*-----------------------------------------------*/
var addCurrentBallToTrail = function()
{
var b = {pos:{x:ballInfo.pos.x, y:ballInfo.pos.y}, size:ballInfo.size};
ballTrail.push(b);
if (ballTrail.length > ballTrailMaxLen)
ballTrail.splice(0, 1);
};
var rectIntersectionTest = function(r1, r2)
{
var result = false;
if (r1.x + r1.width < r2.x)
{ }
else if (r2.x + r2.width < r1.x)
{ }
else if (r1.y + r1.height < r2.y)
{ }
else if (r2.y + r2.height < r1.y)
{ }
else
{
result = true;
}
return result;
}
/*-----------------------------------------------*
* Test Target Hit
*-----------------------------------------------*/
var testTargetHit = function()
{
var targetIndex = -1;
var ballRect = {x:ballInfo.pos.x, y:ballInfo.pos.y, width:ballInfo.size, height:ballInfo.size};
for (var i = 0; i < liveTargetList.length && targetIndex == -1; i++)
{
if (rectIntersectionTest(ballRect, liveTargetList[i].rect))
targetIndex = i;
}
return targetIndex;
}
var handleHitTarget = function(targetIndex)
{
var tgt = liveTargetList.splice(targetIndex, 1);
//console.log(JSON.stringify(tgt[0]));
hitTargetList.push(tgt[0]);
}
/*-----------------------------------------------*
* Timer Callback
*-----------------------------------------------*/
var timerCallback = function()
{
var width = context.canvas.width;
var height = context.canvas.height;
var left = board.rect.x;
var right = board.rect.x + board.rect.width;
var top = board.rect.y;
var bottom = board.rect.y + board.rect.height;
addCurrentBallToTrail();
/* Advance Ball */
ballInfo.pos.x += ballInfo.dir.x;
ballInfo.pos.y += ballInfo.dir.y;
targetHit = testTargetHit();
if (targetHit != -1)
{
handleHitTarget(targetHit);
ballInfo.dir.y = -ballInfo.dir.y;
}
else
{
if (ballInfo.pos.x <= left)
{
ballInfo.pos.x = left;
ballInfo.dir.x = -ballInfo.dir.x;
}
else if (ballInfo.pos.x >= right - ballInfo.size)
{
ballInfo.pos.x = right - ballInfo.size;
ballInfo.dir.x = -ballInfo.dir.x;
}
if (ballInfo.pos.y <= top)
{
ballInfo.pos.y = top;
ballInfo.dir.y = -ballInfo.dir.y;
}
else if (ballInfo.pos.y >= bottom - ballInfo.size)
{
ballInfo.pos.y = bottom - ballInfo.size;
ballInfo.dir.y = -ballInfo.dir.y;
}
}
redraw();
};
/*-----------------------------------------------*
*
*-----------------------------------------------*/
var createBoardLayout = function()
{
board.rect.x = canvasMargin;
board.rect.y = canvasMargin;
board.rect.width = canvas.width - 2 * canvasMargin;
board.rect.height = canvas.height - 2 * canvasMargin;
}
/*-----------------------------------------------*
*
*-----------------------------------------------*/
function resizeCanvas() {
canvas.width = window.innerWidth - 20;
canvas.height = window.innerHeight - 20;
redraw();
}
/*-----------------------------------------------*
* Run the code
*-----------------------------------------------*/
resizeCanvas();
createBoardLayout();
populateTargetList(canvas.width);
redraw();
intervalTimer = setInterval(timerCallback, 10);