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Building Warzone 2100 for macOS

Prerequisites:

For convenience, you will probably want either Homebrew or Macports installed for setting up certain prerequisites. If you don't have either yet, Homebrew is recommended.

  1. macOS 13+

    • While building may work on prior versions of macOS, CI only tests on macOS 13+.
  2. Xcode 14+ (tested w/: Xcode 14.x)

    • If you do not have Xcode 14.3.1+ you can get it for free at the Mac App Store or Apple's website.
    • Earlier versions of Xcode may work, but are not tested by CI.
  3. CMake 3.24+ (required to generate the Xcode project)

  4. Autoconf (required to compile some vcpkg ports)

    • If you have Homebrew installed, you can use the following command in Terminal:
      brew install automake

      See Homebrew/homebrew-core#21125 for why the automake package must be installed instead of autoconf

  5. Gettext (required to compile the translations and language files)

    • If you have Homebrew installed, you can use the following command in Terminal:
      brew install gettext

      The build scripts work perfectly with the default (keg-only) Homebrew install of gettext.

    • If you have Macports installed, you can use the following command in Terminal:
      sudo port install gettext
  6. Asciidoctor (required to build the documentation / help files)

    • If you have Homebrew installed, you can use the following command in Terminal:
      brew install asciidoctor
    • If you have Macports installed, you can use the following command in Terminal:
      sudo port install asciidoctor
    • Or, via gem install:
      gem install asciidoctor --no-document

      Depending on system configuration, sudo gem install may be required.

Tips for Compiling on earlier macOS / Xcode:

Note

Since Xcode supports targeting older versions of macOS as a minimum deployment target, we recommend building with versions of macOS + Xcode that match the recommendations above (or newer).

While CI does not test these combinations, WZ's CMake buildsystem previously compiled with:

  • Xcode 11+ on macOS 10.15
  • Xcode 8 / 9 / 10 on macOS 10.12-10.14

However, this is not tested - just a guideline if you want to try something unsupported.

Setup & Configuration:

Generating the macOS port's build environment & configuration requires the following steps in Terminal:

1. Create a build directory

The recommended place for the build directory is outside of the Git repo / source code.

For example,

  • if you wanted to create a build directory one level up from the Git repo / source code
  • and you cloned the Git repo to ~/src/warzone2100

you could use the following commands:

cd ~/src/
mkdir wz_build

2. Run configure_mac.cmake from the build directory

  1. cd into the build directory you created in the step above

    cd wz_build
  2. Run the configure_mac.cmake script:

    cmake -P "../warzone2100/configure_mac.cmake"

    Where the ../warzone2100/configure_mac.cmake path should be modified to point to configure_mac.cmake inside the Git repo / source code directory.

The configure_mac.cmake script will automatically:

  • Download + extract the Vulkan SDK (on macOS 10.14+ only - required for Vulkan / Metal support)
  • Download + build vcpkg
  • Build required dependencies
  • Run CMake to generate the Xcode project

Building:

The macOS port is built using the Xcode project generated by CMake. If following the instructions above, this will be located in your build directory: <path_to_build_directory>/warzone2100.xcodeproj

To build the game from the command-line:

  1. cd into your build directory that contains the generated warzone2100.xcodeproj

  2. Run the following command:

    xcodebuild -project warzone2100.xcodeproj -target warzone2100 -configuration Release -destination "platform=macOS"

You can also simply open the project in Xcode, and build the warzone2100 scheme. (You may want to tweak it to build in a Release configuration - the default for that scheme in "Run" mode is Debug, for easier development.)

Deployment:

The macOS port produces a 64-bit self-contained application bundle that requires macOS 10.12+* to run.

* See Setup & Configuration for how to set the minimum deployment target.

If built on macOS 10.14+, the application will support both the OpenGL and Vulkan (Metal) backends on macOS.

Additional Information:

The macOS port supports sandboxing, but this requires code-signing to be configured in the Xcode project. (By default, code-signing is disabled in the Xcode project.)