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mugen.log
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mugen.log
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------------------------------------------
M.U.G.E.N ver 1.00 (2011.01.18) status log
------------------------------------------
Parsing command line...
Command line: C:\Users\Efinium\Downloads\Jump stars ultimate battle\mugen\Jump Stars Ultimate Battle\jump stars ultimate battle.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 3215357...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...OK
Initializing graphics...gameCoord 640x480...render mode 0_5...trying 640x480x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
Load system file system.def...OK
Load system spr...OK
Load system snd...OK
Load system fonts...OK
Load system anim...OK
Load [Title Info]...OK
Load [Option Info]...OK
Load [Select Info]...OK
Load [VS Screen]...OK
Load [Victory Screen]...OK
Load [Demo Mode]...OK
Load [Continue Screen]...OK
Load [Game Over Screen]...OK
Load [Win Screen]...OK
Load [Survival Results Screen]...OK
Load [Default Ending]...OK
Load [End Credits]...OK
Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
Loading fight data
Opening fight data file ./data/rumblebar/fight.def...OK
Reading [Files]...OK
Loading fonts...OK
Load fight anim...OK
Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
[Face]...[Simul Face]...[Turns Face]...
[Name]...[Simul Name]...[Turns Name]...
[Time]...[Combo]...[Round]...[WinIcon]...OK
Allocating explods...OK
Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Playing storyboard intro.def: scene
Storyboard playback canceled 20:0 k73 p0
Finished playing storyboard intro.def: scene
Initializing character info...OK
Initializing select screen...finding characters...OK
Entering main loop
Playing storyboard intro2.def: scene
Storyboard file not found: intro2.defEntering character select.
Entering character select.
Loading character chars/Goku/Goku.def...
Loading info...OK
Loading cmd command set goku.cmd...OK
Loading cns goku.cns...OK
Loading cns helpers.cns...OK
Loading cmd state entry goku.cmd...OK
Loading common states common.cns...OK
Unloading command names...OK
Loading sff goku.sff...OK
Loading anim goku.air...OK
Loading snd goku.snd...OK
Loading pals...(1,1)(1,2)OK
SFF v1.01 palette hack engaged.
3840 expressions (981 on trigger lines)
Character Goku.def loaded OK
Loading character chars/Ichigo/Ichigo.def...
Loading info...OK
Loading cmd command set Gintoki.cmd...OK
Loading cns Gintoki.cns...OK
Loading cmd state entry Gintoki.cmd...OK
Loading common states common1.cns...OK
Unloading command names...OK
Loading sff Gintoki.sff...OK
Loading anim Gintoki.air...OK
Loading snd Gintoki.snd...OK
Loading pals...(1,1)(1,2)OK
3694 expressions (1490 on trigger lines)
Character Ichigo.def loaded OK
Initializing stage...
Loading BG...OK
Allocating helpers...OK
Stage initialized OK
Start of game loop
End of game loop
Total time: 27.82s
Total frames: 1662 Skipped frames: 0
Avg game rate: 59.74
Avg frame rate: 59.74
Entering character select.
Returned from main loop
Deinitializing...
Frames : 1662
Time elapsed: 47.020 sec
ticks: 4702, tps: 100, start 41, end 4743
Clearing player cache...OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...OK
Deinitializing sound...OK
Successful program termination.
Log file successfully closed.