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PlaceableBox.java
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PlaceableBox.java
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/*
This file is part of Splatinoia: Build To Survive.
Splatinoia: Build To Survive is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Splatinoia: Build To Survive is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Splatinoia: Build To Survive. If not, see <http://www.gnu.org/licenses/>.
Copyright 2012 Christopher Greeley
*/
import java.awt.Color;
/**
*
* @author christophergreeley
*/
public final class PlaceableBox extends GameObject
{
//Copy constructor.//
public PlaceableBox() {}
public PlaceableBox( int null_ ) {
DefaultConstruct();
}
@Override
public void Init()
{
//Set the objects position to where the mouse is relitibe to the camera.//
position.SetX( InputHandler.mousePosition.GetX() + Renderer.camera.GetX() );
position.SetY( InputHandler.mousePosition.GetY() + Renderer.camera.GetY() );
position.SetZ( 0 );
//Add a renderable box.//
AddBox( new Box( Color.DARK_GRAY, 64, 64 ) );
applyPhysics = false;
static__ = true;
collidable = true;
SetID( "PlaceableBox" );
health = 3;
}
@Override
public void Update()
{
//Are we colliding with a splatbox? If so loose health.//
if( idOfCollider.compareTo( "SplatBox".toUpperCase() ) == 0 )
{
health -= .1;
boxes.getFirst().SetColor( new Color( 255, 0, 0 ) );
idOfCollider = "";
}
else
boxes.getFirst().SetColor( Color.DARK_GRAY );
//Are we out of health? If so die.//
if( health < 0 )
state = GOState.DES;
if( InputHandler.currentMouseInput == Input.MOUSE_RIGHT )
{
float mouseX = ( InputHandler.mousePosition.GetX() + Renderer.camera.GetX() );
float mouseY = ( InputHandler.mousePosition.GetY() + Renderer.camera.GetY() );
if( mouseX < ( position.GetX() + boxes.getFirst().GetWidth() ) &&
mouseX > position.GetX() )
{
if( mouseY < ( position.GetY() + boxes.getFirst().GetHeight() ) &&
mouseY > position.GetY() ) {
state = GOState.DES;
++Manager.blocksLeft;
}
}
}
}
@Override
public void Des() {
}
}