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init.lua
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init.lua
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do
_G._OSVERSION = "RogueOS 1.0"
local component = component
local computer = computer
local unicode = unicode
-- Runlevel information.
local runlevel, shutdown = "S", computer.shutdown
computer.runlevel = function() return runlevel end
computer.shutdown = function(reboot)
runlevel = reboot and 6 or 0
if os.sleep then
computer.pushSignal("shutdown")
os.sleep(0.1) -- Allow shutdown processing.
end
shutdown(reboot)
end
-- Low level dofile implementation to read filesystem libraries.
local rom = {}
function rom.invoke(method, ...)
return component.invoke(computer.getBootAddress(), method, ...)
end
function rom.open(file) return rom.invoke("open", file) end
function rom.read(handle) return rom.invoke("read", handle, math.huge) end
function rom.close(handle) return rom.invoke("close", handle) end
function rom.inits() return ipairs(rom.invoke("list", "boot")) end
function rom.isDirectory(path) return rom.invoke("isDirectory", path) end
local screen = component.list('screen', true)()
for address in component.list('screen', true) do
if #component.invoke(address, 'getKeyboards') > 0 then
screen = address
break
end
end
_G.boot_screen = screen
-- Report boot progress if possible.
local gpu = component.list("gpu", true)()
local w, h
if gpu and screen then
component.invoke(gpu, "bind", screen)
w, h = component.invoke(gpu, "maxResolution")
component.invoke(gpu, "setResolution", w, h)
component.invoke(gpu, "setBackground", 0x000000)
component.invoke(gpu, "setForeground", 0xFFFFFF)
component.invoke(gpu, "fill", 1, 1, w, h, " ")
end
local y = 1
local function status(msg)
if gpu and screen then
component.invoke(gpu, "set", 1, y, msg)
if y == h then
component.invoke(gpu, "copy", 1, 2, w, h - 1, 0, -1)
component.invoke(gpu, "fill", 1, h, w, 1, " ")
else
y = y + 1
end
end
end
status("Booting " .. _OSVERSION .. "...")
-- Custom low-level loadfile/dofile implementation reading from our ROM.
local function loadfile(file)
status("> " .. file)
local handle, reason = rom.open(file)
if not handle then
error(reason)
end
local buffer = ""
repeat
local data, reason = rom.read(handle)
if not data and reason then
error(reason)
end
buffer = buffer .. (data or "")
until not data
rom.close(handle)
return load(buffer, "=" .. file)
end
local function dofile(file)
local program, reason = loadfile(file)
if program then
local result = table.pack(pcall(program))
if result[1] then
return table.unpack(result, 2, result.n)
else
error(result[2])
end
else
error(reason)
end
end
status("Initializing package management...")
-- Load file system related libraries we need to load other stuff moree
-- comfortably. This is basically wrapper stuff for the file streams
-- provided by the filesystem components.
local package = dofile("/lib/package.lua")
do
-- Unclutter global namespace now that we have the package module.
_G.component = nil
_G.computer = nil
_G.process = nil
_G.unicode = nil
-- Initialize the package module with some of our own APIs.
package.loaded.component = component
package.loaded.computer = computer
package.loaded.unicode = unicode
package.preload["buffer"] = loadfile("/lib/buffer.lua")
package.preload["filesystem"] = loadfile("/lib/filesystem.lua")
-- Inject the package and io modules into the global namespace, as in Lua.
_G.package = package
_G.io = loadfile("/lib/io.lua")()
--mark modules for delay loaded api
package.delayed["text"] = true
package.delayed["sh"] = true
package.delayed["transforms"] = true
package.delayed["term"] = true
end
status("Initializing file system...")
-- Mount the ROM and temporary file systems to allow working on the file
-- system module from this point on.
require("filesystem").mount(computer.getBootAddress(), "/")
package.preload={}
status("Running boot scripts...")
-- Run library startup scripts. These mostly initialize event handlers.
local scripts = {}
for _, file in rom.inits() do
local path = "boot/" .. file
if not rom.isDirectory(path) then
table.insert(scripts, path)
end
end
table.sort(scripts)
for i = 1, #scripts do
dofile(scripts[i])
end
status("Initializing components...")
for c, t in component.list() do
computer.pushSignal("component_added", c, t)
end
os.sleep(0.5) -- Allow signal processing by libraries.
status("Initializing system...")
computer.pushSignal("init") -- so libs know components are initialized.
require("event").pull(1, "init") -- Allow init processing.
runlevel = 1
end
while true do
local result, reason = xpcall(require("shell").getShell(), function(msg)
return tostring(msg).."\n"..debug.traceback()
end)
if not result then
io.stderr:write((reason ~= nil and tostring(reason) or "unknown error") .. "\n")
io.write("Press any key to continue.\n")
os.sleep(0.5)
require("event").pull("key")
end
end