Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature: Skephid #411

Open
devilbringer opened this issue Sep 23, 2024 · 0 comments
Open

Feature: Skephid #411

devilbringer opened this issue Sep 23, 2024 · 0 comments
Labels
feat/entity This issue is associated with a mob feature. status/in-progress The issue is currently being worked on.

Comments

@devilbringer
Copy link
Contributor

skephid
skephid behavoir

Spawning criteria - Holystone in pure darkness, can also spawn from dedicated nest blocks inside caves. Also less so on Aether Grass in pure darkness.
Behaviour type - hostile/hazard
Health pool and Damage types - low health pool, weak to impact, strong against slash and pierce
Attacks - hostile mode - web projectiles (slow/bind)
hazard mode - web tripwires that can bind players and alert nearby nests
Description - The Skephid is a relatively harmless but quite hazardous creature found in the Aether’s caves. They stick to walls and ceilings in darkness and lay long, difficult to spot webs in hopes of trapping potential prey. If something larger than their usual prey, like a player, walks into their webs, it will bind and slow them and potentially alert nearby skephid nests to their presence. Skephids will proceed to shoot balls of webbing at the intruder in hopes that one of the more hostile creatures in the caves finds and disposes of them. Skephids present more of an environmental hazard than a distinct threat, but coupled with the other cave borne hostile creatures, they may cause some difficulty in escaping or sneaking around more pressing threats. If an item or block entity touches a Skephid web line, it will trigger the trap and remove the web, but the Skephid will obtain and carry the item/block and attempt to run away with it in an attempt to hide and stash the item in a nearby nest block.
Skephids drop cloudtwine and more rarely a spinneret item that can be used to craft some form of web based trap, potentially a tripwire alternative. The idea is you’ll be able to turn this hazard they present into another tool in your own arsenal. Trap ideas need expansion, though.

skephid.zip

@devilbringer devilbringer added the feat/entity This issue is associated with a mob feature. label Sep 23, 2024
@github-project-automation github-project-automation bot moved this to Back Log in The Aether II Sep 23, 2024
@devilbringer devilbringer modified the milestone: Alpha 0.1.0 Sep 23, 2024
@bconlon1 bconlon1 added the status/in-progress The issue is currently being worked on. label Sep 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feat/entity This issue is associated with a mob feature. status/in-progress The issue is currently being worked on.
Projects
Status: In Progress
Development

No branches or pull requests

2 participants