It's time for food 🍔
This is a small OOP puzzle quiz about Solid Programming Principle. Developer will have to apply OOP principles to solve the problem.
Adnovum company is about to set up a food vending machine, since many employees are hungry. The Food Vending Machine requirement is fairly simple:
- It contains
Food
(of course) - People can add balance , in this scenario, are different type of
Banknote
to the machine - Since Adnovum is an international company, the machine then will be used by
people from different countries. The machine must be able to consume different type
of
Currency
- The machine will serve international food, which mean each food may have different currency price tag
- Once the machine balance currency is set, it must be smart enough to convert currency to the machine based currency for processing balance.
Breaking down the business specs, we have the following classes to implements:
-
Banknote
andPriceTag
haveCurrency
and base values. Our machine starts with some bases currencies VND, CHF, USD and EUR, come with a set of constants as conversion rate. -
FoodVendingMachine
hasaddBalance
method which consumeBanknote
,addFood
to fill up the machine
Adnovum company hired a monkey coder to implement the machine sets, the hardest part is the currency conversion handle, and our monkey coder had no problem to handle it "nicely"
@Override
public void addBalance(Banknote note) {
/* Our machine currently use VND, so let's check what you put in */
if (Currency.VND.equals(getCurrency())) {
if (Currency.VND.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.VND_TO_VND;
}
if (Currency.CHF.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.CHF_TO_VND;
}
if (Currency.USD.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.USD_TO_VND;
}
if (Currency.EUR.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.EUR_TO_VND;
}
}
if (Currency.USD.equals(getCurrency())) {
if (Currency.USD.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.USD_TO_USD;
}
if (Currency.CHF.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.CHF_TO_USD;
}
if (Currency.VND.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.VND_TO_USD;
}
if (Currency.EUR.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.EUR_TO_USD;
}
}
if (Currency.CHF.equals(getCurrency())) {
if (Currency.CHF.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.CHF_TO_CHF;
}
if (Currency.VND.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.VND_TO_CHF;
}
if (Currency.USD.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.USD_TO_CHF;
}
if (Currency.EUR.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.EUR_TO_CHF;
}
}
if (Currency.EUR.equals(getCurrency())) {
if (Currency.EUR.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.EUR_TO_EUR;
}
if (Currency.CHF.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.CHF_TO_EUR;
}
if (Currency.USD.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.USD_TO_EUR;
}
if (Currency.VND.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.VND_TO_EUR;
}
}
}
The Vending Machine is so powerful that beside giving out food, it even know how to convert different type of currencies. May be someday in the future, it may even offer you to change some CHF banknote into VND for free, even you if don't buy the food. How generous is that!
The monkey coder might not be aware that stuffing too many unrelated functionality to the machine might lead to a bigger problem in the future. What if the company offer service to exchange CHF into VND banknotes for Swiss employee who comes to Vietnam, is it suitable if we tell him to reach the vending machine to get what he wanted ? And what if another type of currency, namely Hungarian Forint is added, we might have to dive into the machine implementation and add modification as well.
Seeing the horrible over-generous vending machine, Adnovum company design to hire some Solid Programmers teams to have the problem fixed up.
- Can you untie the knot inside the vending machine ?
- Make sure yours test cases cover all most all the code. Luckily the monkey coder already write some test cases, so you can quickly refer and make a good use from them
The Monkey Food Vending Machine knows too many thing beside its responsibility. Currency Converter ability is not its job, so we create a class solely for currency conversion.
Of course we can split the money conversion implementation in MonkeyFoodVendingMachine
, but is it a good way to do ?
Let's take a look at the current money conversion implementation
/* Our machine currently use VND, so let's check what you put in */
if (Currency.VND.equals(getCurrency())) {
if (Currency.VND.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.VND_TO_VND;
}
if (Currency.CHF.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.CHF_TO_VND;
}
if (Currency.USD.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.USD_TO_VND;
}
if (Currency.EUR.equals(note.getCurrency())) {
this.balance += note.getAmount() * CurrencyExchangeRateConstants.EUR_TO_VND;
}
}
CurrencyExchangeRateConstants.java
public class CurrencyExchangeRateConstants {
/* To USD Exchange Rate */
public static final double CHF_TO_USD = 1.01555;
public static final double EUR_TO_USD = 1.17696;
public static final double VND_TO_USD = 0.0000438964;
public static final double USD_TO_USD = 1;
/* To VND Exchange Rate */
public static final double CHF_TO_VND = 23072.81;
public static final double EUR_TO_VND = 26738.82;
public static final double VND_TO_VND = 1;
public static final double USD_TO_VND = 1 / VND_TO_USD;
/* To EUR Exchange Rate */
public static final double CHF_TO_EUR = 0.862537;
public static final double EUR_TO_EUR = 1;
public static final double VND_TO_EUR = 1 / EUR_TO_VND;
public static final double USD_TO_EUR = 1 / EUR_TO_USD;
/* To CHF Exchange Rate */
public static final double CHF_TO_CHF = 1;
public static final double EUR_TO_CHF = 1 / CHF_TO_EUR;
public static final double VND_TO_CHF = 1 / CHF_TO_VND;
public static final double USD_TO_CHF = 1 / CHF_TO_USD;
private CurrencyExchangeRateConstants() {}
}
Currency exchange rate is very likely to change in the future, namely if the exchange rate of VND goes up,
CurrencyExchangeRateConstants
will have to update up to three conversion rates: toUSD, toCHF, toEUR.
And back at the question at the beginning, what if we add new currency type, namely Hungarian Forint is added, a lot of constants variables
will be introduced.
Why don't we shorten things up, by using a most common type of currency as an intermediary. Since USD is considered as the most widely used currency in the world,
if we want to convert VND to CHF, we simply do like this
VND -> USD -> CHF
And we only need to store 2 conversion rate, instead of 3 like the current one. If Hungarian Forint (HUF) is added, we'll just have to add only one new conversion rate HUF_TO_USD
CurrencyConverter.java
public class CurrencyConverter {
private CurrencyConverter() {}
public static double exchangeCurrency(Currency from, Currency to, double amount) {
if (Currency.USD.equals(to)) {
return convertToUSDCurrency(from, amount);
}
if (Currency.USD.equals(from)) {
return 1 / convertToUSDCurrency(to, 1/amount);
}
return exchangeCurrency(Currency.USD, to, exchangeCurrency(from, Currency.USD, amount));
}
private static double convertToUSDCurrency(Currency currency, double amount) {
if (Currency.VND.equals(currency)) {
return amount * CurrencyExchangeRateConstants.VND_TO_USD;
}
if (Currency.EUR.equals(currency)) {
return amount * CurrencyExchangeRateConstants.EUR_TO_USD;
}
if (Currency.CHF.equals(currency)) {
return amount * CurrencyExchangeRateConstants.CHF_TO_USD;
}
return amount;
}
}
After refactoring this code, if we keep the current assertion, a couple of VND test cases will likely fail due to adjustment tolerance. Much of a surprised, I retest the constants, and there is a relationship between type of conversion constants that they break themselves.
@Test
public void testVNDtoUSDtoEUR() {
double initVND = 25000000d;
double vndToUSD = initVND * CurrencyExchangeRateConstants.VND_TO_USD;
double vndToChf = initVND * CurrencyExchangeRateConstants.VND_TO_CHF;
double vndToUsdToChf = vndToUSD * CurrencyExchangeRateConstants.USD_TO_CHF;
assertEquals(vndToChf, vndToUsdToChf, FoodVendingTestConstant.EPSILON);
}
java.lang.AssertionError: expected:<1083.5264538649603> but was:<1080.6065678696275> at org.junit.Assert.fail(Assert.java:88) at org.junit.Assert.failNotEquals(Assert.java:834)
For the case VND to another type of currency, due to our new implementation, if it convert from VND to USD, then USD to CHF correctly, then the result will be acceptable.
We can then refactor of test case
CurrencyConverterTest.java
@Test
public void testConvertEURtoVND() {
double eurAmount = 50;
double expectedAmount = eurAmount * CurrencyExchangeRateConstants.EUR_TO_USD * CurrencyExchangeRateConstants.USD_TO_VND;
double actualAmount = CurrencyConverter.exchangeCurrency(Currency.EUR, Currency.VND, eurAmount);
assertEquals(expectedAmount, actualAmount, FoodVendingTestConstant.EPSILON);
}
It's time to rebuild the Food Vending Machine !
GreenDuckFoodVendingMachine.java
public class GreenDuckFoodVendingMachine extends FoodVendingMachine {
public GreenDuckFoodVendingMachine(Currency currency) {
super(currency);
}
@Override
public void addBalance(Banknote note) {
this.balance += CurrencyConverter.exchangeCurrency(note.getCurrency(), getCurrency(), note.getAmount());
}
@Override
public Food getFood(int selectedIndex) {
verifyValidFoodSelection(selectedIndex);
double currentBalance = getBalance();
Food selectedFood = foods.get(selectedIndex);
this.balance -= CurrencyConverter.exchangeCurrency(selectedFood.getPriceTag().getCurrency(),
getCurrency(), selectedFood.getPriceTag().getPrice());
if (balance < 0) {
System.out.println("In Your Dream");
this.balance = currentBalance;
selectedFood = null;
} else {
this.foods.remove(selectedIndex);
}
printBalance();
return selectedFood;
}
}
After built, don't forget to put the machine into the current test cases
FoodVendingMachineTest.java
@Before
public void setUp() {
//foodVendingMachine = new MonkeyFoodVendingMachine(Currency.VND);
foodVendingMachine = new GreenDuckFoodVendingMachine(Currency.VND);
}
Single Responsibility Principle
A vending machine know what to do when user attempt to buy food, or add banknote. And a currency converter know how to convert different type of currencies. One man do one thing.
Open-Closed Principle
By separating currency conversion stuff to a new class only responsible for this. The food vending machine doesn't have to be broken up to add a new type of currency, or the conversion rate changes.
I've been always love this quote from the book HeadFirst Design Patterns
Identify the aspects of your application that vary and separate them from what stays the same.
- Thing that vary: The currency conversion rate, the new type of currency
- Thing that stay the same: The vending machine increase balance when a banknote is inserted, and decrease balance when a food is bought. This behavior will never changes if the currency conversion rate changes.
I got 4 submissions from my company fellow developers. They are Phuc, Tung, Nguyet and Binh. Couldn't tell how happy I was to see my challenge embraced by others. 😸