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It seems as though grapheme clusters (e.g. anything using skin tone modifiers, emoji variant selector, flags, etc.) are not properly accounted for when calculating the width of things. In the example program below, the scroll bar on initial load looks like a jagged mess. While it will smooth out after scrolling around a bit, a periodic refresh will break it again. I have seen some similar issues with placement of widgets on top of widgets containing grapheme clusters, as well (e.g. modal screens).
It seems as though grapheme clusters (e.g. anything using skin tone modifiers, emoji variant selector, flags, etc.) are not properly accounted for when calculating the width of things. In the example program below, the scroll bar on initial load looks like a jagged mess. While it will smooth out after scrolling around a bit, a periodic refresh will break it again. I have seen some similar issues with placement of widgets on top of widgets containing grapheme clusters, as well (e.g. modal screens).
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