You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I'm just thinking out loud here. Unlua is the most complete scripting solution for Unreal by far. It supports event dispatchers, Unreal interfaces, Class inheritance and it can read BP variables without even need to pass them as parameters.
However, Lua is a dynamically typed language and variables do not have types. This makes very hard to mantain big projects IMO.
It would be great the addition of a fork from unlua supporting variable types, like Teal or Nelua, which are typed dialect of Lua. I don't have the knowlegde of doing something like this but I think it would be a fantastic upgrade to this amazing project.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi, I'm just thinking out loud here. Unlua is the most complete scripting solution for Unreal by far. It supports event dispatchers, Unreal interfaces, Class inheritance and it can read BP variables without even need to pass them as parameters.
However, Lua is a dynamically typed language and variables do not have types. This makes very hard to mantain big projects IMO.
It would be great the addition of a fork from unlua supporting variable types, like Teal or Nelua, which are typed dialect of Lua. I don't have the knowlegde of doing something like this but I think it would be a fantastic upgrade to this amazing project.
Just my two cents, thanks for creating Unlua :)
Beta Was this translation helpful? Give feedback.
All reactions