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changelog.txt
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changelog.txt
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------------------------------------------------------
Version 1.1.7
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- Fixed a crash when reloading resources
- Fixed theme injection not working
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Version 1.1.6
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- Updated to 1.12
- Currently Advancement triggers are not working as there is no way to detect when an advancement has been made at the time of this release
- Lore Audio now respects the Voice volume slider in Options
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Version 1.1.5
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- Fixed journal being given to the player each time the world loaded
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Version 1.1.4
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- Lore can now be synced from the server to the client
- Sync happens when the client connects and when `/lore reload` is run
- Requires being enabled on the server-side
- Does not send audio files. That would be way too much network traffic
- Client lore resets to the local Lore when they disconnect from the server
- Fixed duplicate lore detection
- Pages in categories can now be scrolled through
- Fixed crash when a non-existent category was opened
- Fixed occasional crash when obtaining up Lore (#2)
- Added missing requirement check when Lore is picked up or detected in the inventory
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Version 1.1.3
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- Fix items not displaying in creative tab
- Compressed logo image down by a couple hundred KB
- Localized Lore text now supports \\n
- Lore with the same ID but a different category now display properly in their own categories
- Journal now defaults to the first registered category instead of "global"
- Added an action to reward the player with items
- Categories are now paginated to support more than 35 entries
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Version 1.1.2
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- The core configuration can now be edited ingame using the Forge ConfigGUI system.
- Command sender now uses the modid for it's name instead of the modname
- Themes are now extracted from the mod jar at startup.
- Currently there's only the tech and default themes.
- More to come, soon-ish.
- Lore Scraps are now sorted by their category first, then sorting index order.
- Opening a normal journal after selecting an unlearned Lore in the creative journal will now reset properly
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Version 1.1.1
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- Re-implemented some functions from the 1.7.10 version
- `hidden`: Hides the entry from the Journal
- `default`: New players will start with Lore marked with this
- `notify`: Whether or not to display the notification text when Lore is obtained
- `action`: In 1.7.10, this was limited to commands. In 1.10 and above, it will be expandable to almost anything.
- I'd suggest holding off on using this until I re-add the command delay feature.
- Journal text is now wrapped in an `ITextComponent` on a per-line basis.
- This means that Minecraft's formatting codes (http://minecraft.gamepedia.com/Formatting_codes) can be used.
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Version 1.1.0
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- Port to 1.10.2
- Now maintained by TehNut
- Drastically changed the json format. See the wiki for details
- Added a more powerful trigger system so that lore can be provided to players after specific requirements are met.