Version 2.5.0
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Fix two issues causing produced BSPs to be potentially corrupt. If your maps are mysteriously crashing on load, this may fix the issue.
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Particle systems will now be detected and packed along with their dependencies. This needs configuration in the config file.
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Optionally, the postcompiler can collapse and remove
func_instance_io_proxy
from maps entirely to save ents. -
Add
comp_sequential_call
: finds a sequence of entities (by distance or numeric suffix), then fires inputs delayed in order. -
Add
comp_flicker
: fires on/off and skin inputs repeatedly to simulate a flicker-on effect. -
comp_scriptvar_setter
can now set global variables also. -
prop_paint_bomb
will now show its collision mesh (futbols). -
Fix .ani files for models not being detected.
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Fix propcombine not working if blacklist is not set.
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Handle VPKs with non-ASCII bytes in filenames.
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BINK videos will now never be packed.
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When generating a default config, running from a sourcemod will be properly handled