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Version 2.5.0

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@TeamSpen210 TeamSpen210 released this 13 Jan 06:27
· 942 commits to master since this release
  • Fix two issues causing produced BSPs to be potentially corrupt. If your maps are mysteriously crashing on load, this may fix the issue.

  • Particle systems will now be detected and packed along with their dependencies. This needs configuration in the config file.

  • Optionally, the postcompiler can collapse and remove func_instance_io_proxy from maps entirely to save ents.

  • Add comp_sequential_call: finds a sequence of entities (by distance or numeric suffix), then fires inputs delayed in order.

  • Add comp_flicker: fires on/off and skin inputs repeatedly to simulate a flicker-on effect.

  • comp_scriptvar_setter can now set global variables also.

  • prop_paint_bomb will now show its collision mesh (futbols).

  • Fix .ani files for models not being detected.

  • Fix propcombine not working if blacklist is not set.

  • Handle VPKs with non-ASCII bytes in filenames.

  • BINK videos will now never be packed.

  • When generating a default config, running from a sourcemod will be properly handled