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Hello
Is it possible to add support of prop scaling from CS:GO for older games? If propcombine works by decompiling models during its process, can the same be done but after that it would add "scale" k/v to .qc at the top?
The text was updated successfully, but these errors were encountered:
That part is definitely doable, the problem is that static props are stored in a separate part of the BSP, so any custom keyvalues don't get saved. I'll first need to implement my own instance collapsing logic, so the compiler can see the original entities.
Hello
Is it possible to add support of prop scaling from CS:GO for older games? If propcombine works by decompiling models during its process, can the same be done but after that it would add "scale" k/v to .qc at the top?
The text was updated successfully, but these errors were encountered: