diff --git a/fgd/bases/BaseEntityAnimating.fgd b/fgd/bases/BaseEntityAnimating.fgd index 20953550..b004b109 100644 --- a/fgd/bases/BaseEntityAnimating.fgd +++ b/fgd/bases/BaseEntityAnimating.fgd @@ -45,7 +45,7 @@ skin[engine](integer) : "Skin" : 0 modelskin[engine](integer) : "Model Skin" : 0 : "Alternate keyvalue for setting the current skin." - modelscale(float) : "Model Scale" : : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!" + modelscale(float) : "Model Scale" : 1.0 : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!" playbackrate[complete](float) readonly: "Playback Rate" : 1.0 : "Exists, but is immediately set to 1.0 on spawn." cycle[engine](float) : "Cycle" : 0.0 : "Internal variable storing the current progress through the animation, 0-1." diff --git a/fgd/bases/BaseEntityPhysics.fgd b/fgd/bases/BaseEntityPhysics.fgd index 9a0229c7..94ef3482 100644 --- a/fgd/bases/BaseEntityPhysics.fgd +++ b/fgd/bases/BaseEntityPhysics.fgd @@ -30,7 +30,7 @@ shadowcastdist(integer) : "Shadow Cast Distance" : : "Sets how far the entity casts dynamic shadows, in units. 0 means default distance from the shadow_control entity." disableshadows(boolean) : "Disable Shadows?" : 0 : "Prevent the entity from creating cheap render-to-texture/dynamic shadows." disablereceiveshadows(boolean) : "Disable Receiving Shadows?" : 0 : "Prevents dynamic shadows (e.g. player and prop shadows) from appearing on this entity." - modelscale(float) : "Model Scale" : : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!" + modelscale(float) : "Model Scale" : 1.0 : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!" // These exist, but may not be usable. skin[engine](integer) : "Skin" : 0