From 875739a4a034ad9e750237e66c6328b097ddc81b Mon Sep 17 00:00:00 2001 From: Spencer Brown Date: Thu, 13 Jan 2022 15:52:42 +1000 Subject: [PATCH] Update readme --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 5f8badc12..25ac4147f 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ ## Features * Auto-packing - Automatically packs non-stock game files into the bsp. Filtered based on search paths in the included custom gameinfo and FGD database. Assets can also be packed manually with `comp_pack` entities. -* Static prop combining - merges together adjacent props to allow them to be efficently drawn in batches. To use, decompile props and configure the folder & studioMDL's path then place `comp_propcombine_set` entities. +* Static prop combining - merges together adjacent props to allow them to be efficently drawn in batches. To use, specify studioMDL's path then place `comp_propcombnine_volume` or `comp_propcombine_set` entities. * A [unified FGD database][unifiedfgd], allowing keyvalues to be shared among games, and accurately defining when features were added and removed. * Many more entity options, and an improved editor layout. * New sprites for almost all entities, both custom made and from a number of [other sources](#development). @@ -23,12 +23,13 @@ Below are short explanations, see the "Help" display on the entity properties in | Entity | Description | |----------------------------------------------------|-------------| + `comp_flicker` | Fires on/off and skin inputs repeatedly to simulate a flicker-on effect. | | `comp_choreo_sceneset` | Chains a set of choreographed scenes together. | | `comp_entity_finder` | Finds the closest entity of a given type, then applies various transformations. Outputs from this entity will be moved to the found entity. Further keyvalues can be set manually with SmartEdit off. | | `comp_entity_mover` | Shift an entity by a given amount. This is useful to place entities into the void, for example. | | `comp_kv_setter` | Sets a keyvalue on an entity to a new value. This is useful to compute spawnflags, or to adjust keyvalues when the target entity's options can't be set to a fixup variable. | | `comp_numeric_transition` | When triggered, animates a keyvalue/input over time with various options. | -| `comp_pack` | Explicitly identify resources to pack into the map. If more are needed, add additional keyvalues with SmartEdit off. | +| `comp_pack` | Explicitly identify resources to pack into the map, in addition to automatic detection. | | `comp_pack_rename` | Pack a file into the BSP, under a different name than it starts with. | | `comp_pack_replace_soundscript` | Replace a soundscript with a different one. | | `comp_precache_model` | Force a specific model to load, for runtime switching. Duplicates will be removed. |