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TeamSpen210 committed Jan 13, 2022
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## Features

* Auto-packing - Automatically packs non-stock game files into the bsp. Filtered based on search paths in the included custom gameinfo and FGD database. Assets can also be packed manually with `comp_pack` entities.
* Static prop combining - merges together adjacent props to allow them to be efficently drawn in batches. To use, decompile props and configure the folder & studioMDL's path then place `comp_propcombine_set` entities.
* Static prop combining - merges together adjacent props to allow them to be efficently drawn in batches. To use, specify studioMDL's path then place `comp_propcombnine_volume` or `comp_propcombine_set` entities.
* A [unified FGD database][unifiedfgd], allowing keyvalues to be shared among games, and accurately defining when features were added and removed.
* Many more entity options, and an improved editor layout.
* New sprites for almost all entities, both custom made and from a number of [other sources](#development).
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| Entity | Description |
|----------------------------------------------------|-------------|
`comp_flicker` | Fires on/off and skin inputs repeatedly to simulate a flicker-on effect. |
| `comp_choreo_sceneset` | Chains a set of choreographed scenes together. |
| `comp_entity_finder` | Finds the closest entity of a given type, then applies various transformations. Outputs from this entity will be moved to the found entity. Further keyvalues can be set manually with SmartEdit off. |
| `comp_entity_mover` | Shift an entity by a given amount. This is useful to place entities into the void, for example. |
| `comp_kv_setter` | Sets a keyvalue on an entity to a new value. This is useful to compute spawnflags, or to adjust keyvalues when the target entity's options can't be set to a fixup variable. |
| `comp_numeric_transition` | When triggered, animates a keyvalue/input over time with various options. |
| `comp_pack` | Explicitly identify resources to pack into the map. If more are needed, add additional keyvalues with SmartEdit off. |
| `comp_pack` | Explicitly identify resources to pack into the map, in addition to automatic detection. |
| `comp_pack_rename` | Pack a file into the BSP, under a different name than it starts with. |
| `comp_pack_replace_soundscript` | Replace a soundscript with a different one. |
| `comp_precache_model` | Force a specific model to load, for runtime switching. Duplicates will be removed. |
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