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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
ifeq ($(strip $(CTRULIB)),)
# THIS IS TEMPORARY - in the future it should be at $(DEVKITPRO)/libctru
$(error "Please set CTRULIB in your environment. export CTRULIB=<path to>libctru")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# SPECS is the directory containing the important build and link files
#---------------------------------------------------------------------------------
export TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
export OUTPUT_FORMAT ?= cia
#export OUTPUT_FORMAT ?= 3dsx
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -marm
CFLAGS := -Wall -O3 -mthumb-interwork -save-temps \
-mcpu=mpcore -mtune=mpcore -fomit-frame-pointer \
-mfpu=vfp -ffast-math -mword-relocations \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -std=c99
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
-Wl,-d,-q,--use-blx,-Map,$(TARGET).map
LIBS := -lctru
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR))) # make not invoked from "build" directory
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
# invoke make from the "build" directory to run the 2nd part of this makefile
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dhb $(TARGET).elf $(TARGET).3ds $(TARGET).3dsx $(TARGET).cia
cia:
@make $(MAKEFLAGS) OUTPUT_FORMAT=cia
3ds:
@make $(MAKEFLAGS) OUTPUT_FORMAT=3ds
3dsx:
@make $(MAKEFLAGS) OUTPUT_FORMAT=3dsx
#---------------------------------------------------------------------------------
else # make invoked from "build" directory
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
.PHONY: all
all: $(OUTPUT).$(OUTPUT_FORMAT)
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).cia: $(OUTPUT).elf
@cp $(OUTPUT).elf $(TARGET)_stripped.elf
@$(PREFIX)strip $(TARGET)_stripped.elf
makerom -f cia -o $(OUTPUT).cia -rsf $(TOPDIR)/resources/build_cia.rsf -target t -exefslogo -elf $(TARGET)_stripped.elf -icon $(TOPDIR)/resources/icon.icn -banner $(TOPDIR)/resources/banner.bnr
@echo "built ... $(notdir $@)"
$(OUTPUT).3ds: $(OUTPUT).elf $(TOPDIR)/resources/gw_workaround.rsf $(TOPDIR)/resources/banner.bnr $(TOPDIR)/resources/icon.icn
@cp $(OUTPUT).elf $(TARGET)_stripped.elf
@$(PREFIX)strip $(TARGET)_stripped.elf
makerom -f cci -o $(OUTPUT).3ds -rsf $(TOPDIR)/resources/gw_workaround.rsf -target d -exefslogo -elf $(TARGET)_stripped.elf -icon $(TOPDIR)/resources/icon.icn -banner $(TOPDIR)/resources/banner.bnr
@echo "built ... $(notdir $@)"
# Always rebuild version.cpp
.FORCE:
version.o: .FORCE
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
%.gb.o : %.gb
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------