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AndroidManifest.xml
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AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.croggle"
android:versionCode="1"
android:versionName="1.0" android:installLocation="auto">
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="19" />
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-feature android:glEsVersion="0x00020000" android:required="true"/>
<uses-feature android:required="true" android:name="android.hardware.screen.landscape"/>
<!-- We assume that the app is fully functional in android emulator, so no need of a touchscreen (usually implicitly required) -->
<uses-feature android:required="false" android:name="android.hardware.touchscreen"/>
<!-- Faketouch should be enough. We should try out faketouch.distinct if we can get our hands on such a device -->
<uses-feature android:required="true" android:name="android.hardware.faketouch"/>
<!-- This is just to signal our intention to use the full set of (2-finger) multitouch. Tracking the fingers independently (distinct) is useful for zooming onto points -->
<uses-feature android:required="false" android:name="android.hardware.touchscreen.multitouch.distinct"/>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme"
android:screenOrientation="landscape" android:hardwareAccelerated="true">
<activity android:name=".MainActivity"
android:screenOrientation="sensorLandscape">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>