- [button] - button, active high
- [switch] - two pole switch, active high
- [analog] - analog value
- [analog] (Left Joystick U-D): Drivetrain Speed (forward/backward)
- [analog] (Right Joystick L-R): Drivetrain Turn (left/right)
- [button] (Right Bumper): Drivetrain Crawl Enabled {whenHeld}
xxxxx : Drive Train Turbo Enabled {whenHeld}- [button] (???) Switch Drive Direction
- [button] (Left Bumper): Toggle Between Intake Deploy/Stow
- [analog] (Left Trigger): Intake In & Hopper
- [analog] (Right Trigger): Intake Out & Hopper
- [button] (button 1): Fire Pose {whenHeld}
- if shooter is not revved up, rev up shooter
- run intake and hopper
- advance balls via ballevator into shooter
- [switch] (button 2): Rev Shooter {whenHeld}
- use PID and selected set_point
- else idle shooter at constant preset in code
- [button] (button 3): Select Field Position full-court {whenPressed}
- determine set_point for turret rotation
- determines set_point for shooter speed
- [button] (button 4): Select Field Position trench {whenPressed}
- determines set_point for turret rotation
- determines set_point for shooter speed
- [button] (button 5): Select Field Position mid-field {whenPressed}
- determines set_point for turret rotation
- determines set_point for shooter speed
- [button] (button 6): Ballevator up {whenHeld}
- cancels Fire Pose (but leaves shooter running)
- button 6 & 7 simultaneous cancel
- [button] (button 7): Ballevator down {whenHeld}
- cancels Fire Pose (but leaves shooter running)
- button 6 & 7 simultaneous cancel
- [button] (buttons 8): Select Turret Orientation back {whenPressed}
- determines set_point for turret rotation
- default
- [button] (button 9): Select Turret Orientation right {whenPressed}
- determines set_point for turret rotation
- [button] (button 10) Select Turret Orientation front {whenPressed}
- determines set_point for turret rotation
- [analog] (pot 2): Turret fine angle adjustment off of baseline
- +/- range ~3 degrees
- funky start enable processing
- [analog] (pot 3): Shooter RPM fine adjustment off of baseline
- +/- range ~50 RPM
- funky start enable processing
- [button] (buttons 11): Turret jog {whenHeld}
- clockwise at constant preset in code
- additive to final turret rotation value
- stays from one shot sequence to next
- [button] (button 12): Turret jog {whenHeld}
- counter-clockwise at constant preset in code
- additive to final turret rotation value
- stays from one shot sequence to next
- [switch] (button 13): Enable vision targeting {whenHeld}
- enforce turret rotation with limits
[button] (button 14): Activate wheel of fortune - Position Control[button] (button 15): Activate wheel of fortune - Rotation Control- [button] (button 16): Home Turret {whenPressed}
- hold control until homed?
(button 17): Spare button(button 18): Spare button- [button] button 19): Extend Climber {whenPressed}
- limit by encoder or limit switch
- speed is constant preset in code
- [button] (button 20): Retract Climber {whenHeld}
- speed is constant preset in code
- When some special combo of buttons is pressed, the climber reverses
- Final turret position is based on:
- turret robot orientation (buttons 9, 10, 11)
- field position (buttons 3, 4, 5)
- jogs (buttons 11, 12)