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When updating from Unity 4 to Unity 5, some of my GUI Objects (Panels and Texture Sprites) were behaving incorrectly. Panels wasn't there were they supposed to be. At first I though it's because of the transition (DFGUI isn't really U5 ready due the discontinuing), but then I made a testbuild, run it and saw that everything was working correctly.
Any idea whats going on and how to fix that?
The text was updated successfully, but these errors were encountered:
Forgot to mention earlier: I'm using 5.0.1f1 and DFGUI from this repo ^^
I think some Pictures might tell better...
In-Game (before hitting Play):
Scene View, before hitting play:
In-Game (after hitting play):
Scene View, after hitting play:
It also appears to happen only when test-running in "Maximize on Play" mode... Again, Builds (Standalone or WebPlayer) are non-affected from this! It's only in the Editor.
When updating from Unity 4 to Unity 5, some of my GUI Objects (Panels and Texture Sprites) were behaving incorrectly. Panels wasn't there were they supposed to be. At first I though it's because of the transition (DFGUI isn't really U5 ready due the discontinuing), but then I made a testbuild, run it and saw that everything was working correctly.
Any idea whats going on and how to fix that?
The text was updated successfully, but these errors were encountered: