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GUI messed up inside Editor, Build is fine #12

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mauricepape opened this issue May 15, 2015 · 2 comments
Open

GUI messed up inside Editor, Build is fine #12

mauricepape opened this issue May 15, 2015 · 2 comments

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@mauricepape
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When updating from Unity 4 to Unity 5, some of my GUI Objects (Panels and Texture Sprites) were behaving incorrectly. Panels wasn't there were they supposed to be. At first I though it's because of the transition (DFGUI isn't really U5 ready due the discontinuing), but then I made a testbuild, run it and saw that everything was working correctly.

Any idea whats going on and how to fix that?

@jbruening
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I have moved my project to u5, and the editor looks like its working fine.

@mauricepape
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Forgot to mention earlier: I'm using 5.0.1f1 and DFGUI from this repo ^^

I think some Pictures might tell better...

In-Game (before hitting Play):
2

Scene View, before hitting play:
1

In-Game (after hitting play):
3

Scene View, after hitting play:
4

It also appears to happen only when test-running in "Maximize on Play" mode... Again, Builds (Standalone or WebPlayer) are non-affected from this! It's only in the Editor.

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