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is_area_empty.lua
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/
is_area_empty.lua
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local c_ignore = minetest.get_content_id("ignore")
local buildable_to_nodes = {}
minetest.after(4, function()
local count = 0
for name, node in pairs(minetest.registered_nodes) do
if node.buildable_to then
count = count + 1
local id = minetest.get_content_id(name)
buildable_to_nodes[id] = true
end
end
minetest.log("action", "[jumpdrive] collected " .. count .. " nodes that are buildable_to")
end)
jumpdrive.is_area_empty = function(pos1, pos2)
local manip = minetest.get_voxel_manip()
local e1, e2 = manip:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2})
local data = manip:get_data()
for z=pos1.z, pos2.z do
for y=pos1.y, pos2.y do
for x=pos1.x, pos2.x do
local index = area:index(x, y, z)
local id = data[index]
if id == c_ignore then
return false, "Uncharted"
end
if not buildable_to_nodes[id] then
-- not buildable_to
return false, "Occupied"
end
end
end
end
-- only buildable_to nodes found
return true, ""
end