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seat.h
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seat.h
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#ifndef CG_SEAT_H
#define CG_SEAT_H
#include <wayland-server-core.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include "server.h"
#include "view.h"
#define DEFAULT_XCURSOR "left_ptr"
#define XCURSOR_SIZE 24
struct cg_seat {
struct wlr_seat *seat;
struct cg_server *server;
struct wl_listener destroy;
struct wl_list keyboards;
struct wl_list keyboard_groups;
struct wl_list pointers;
struct wl_list touch;
struct wl_listener new_input;
struct wlr_cursor *cursor;
struct wlr_xcursor_manager *xcursor_manager;
struct wl_listener cursor_motion_relative;
struct wl_listener cursor_motion_absolute;
struct wl_listener cursor_button;
struct wl_listener cursor_axis;
struct wl_listener cursor_frame;
int32_t touch_id;
double touch_lx;
double touch_ly;
struct wl_listener touch_down;
struct wl_listener touch_up;
struct wl_listener touch_motion;
struct wl_listener touch_frame;
struct wl_list drag_icons;
struct wl_listener request_start_drag;
struct wl_listener start_drag;
struct wl_listener request_set_cursor;
struct wl_listener request_set_selection;
struct wl_listener request_set_primary_selection;
};
struct cg_keyboard_group {
struct wlr_keyboard_group *wlr_group;
struct cg_seat *seat;
struct wl_listener key;
struct wl_listener modifiers;
struct wl_list link; // cg_seat::keyboard_groups
bool is_virtual;
};
struct cg_pointer {
struct wl_list link; // seat::pointers
struct cg_seat *seat;
struct wlr_pointer *pointer;
struct wl_listener destroy;
};
struct cg_touch {
struct wl_list link; // seat::touch
struct cg_seat *seat;
struct wlr_touch *touch;
struct wl_listener destroy;
};
struct cg_drag_icon {
struct wl_list link; // seat::drag_icons
struct cg_seat *seat;
struct wlr_drag_icon *wlr_drag_icon;
struct wlr_scene_tree *scene_tree;
/* The drag icon has a position in layout coordinates. */
double lx, ly;
struct wl_listener destroy;
};
struct cg_seat *seat_create(struct cg_server *server, struct wlr_backend *backend);
void seat_destroy(struct cg_seat *seat);
struct cg_view *seat_get_focus(struct cg_seat *seat);
void seat_set_focus(struct cg_seat *seat, struct cg_view *view);
void seat_center_cursor(struct cg_seat *seat);
#endif