Ookii.CommandLine allows you to create applications that have multiple commands, each with their own
arguments. This is a common pattern used by many applications; for example, the dotnet
binary
uses it with commands like dotnet build
and dotnet run
, as does git
with commands like
git pull
and git cherry-pick
.
Ookii.CommandLine makes it trivial to define and use subcommands, using the same techniques we've
already seen for defining and parsing arguments. Subcommand-specific functionality is all in the
Ookii.CommandLine.Commands
namespace.
In an application using subcommands, the first argument to the application is typically the name of the command. The remaining arguments are arguments to that command. Sometimes, there are also arguments that are common to all commands.
For example, the subcommand sample can be invoked as follows:
./Subcommand read file.txt -Encoding utf-16
This command line invokes the command named read
, and passes the remaining arguments to that
command.
A subcommand class is essentially the same as a regular arguments class. Arguments can be defined using its properties and methods, exactly as was shown before.
Subcommand classes have the following differences from regular arguments classes:
- They must implement the
ICommand
interface. - They must use the
CommandAttribute
attribute. - The
DescriptionAttribute
sets the description for the command, not the application. - You can't apply the
ApplicationFriendlyNameAttribute
to a command class (apply it to the assembly instead). - An automatic
-Version
argument will not be created for subcommands, regardless of the value of theParseOptions.AutoVersionArgument
property.
It's therefore trivial to take any arguments class, and convert it into a subcommand:
[GeneratedParser]
[Command("sample")]
[Description("This is a sample command.")]
partial class SampleCommand : ICommand
{
[CommandLineArgument(IsPositional = true)]
[Description("A sample argument for the sample command.")]
public required string SampleArgument { get; set; }
public int Run()
{
// Command functionality goes here.
return 0;
}
}
This code creates a subcommand which can be invoked with the name sample
, and which has a single
positional required argument.
The ICommand
interface defines a single method, ICommand.Run()
, which all subcommands
must implement. This function is invoked to run your command. The return value is typically used as
the exit code for the application, after the command finishes running.
When using the CommandManager
class as shown below, the class will be
created using the CommandLineParser
as usual, using all the arguments except for the command
name. Then, the ICommand.Run()
method will be called.
All of the functionality and options available with regular arguments types are available with commands too, including usage help generation, long/short mode, name transformation, all kinds of arguments, validators, source generation, etc.
The sample above used the CommandAttribute
attribute to set an explicit name for the command. If
no name is specified, the name is derived from the type name.
[GeneratedParser]
[Command]
partial class ReadDirectoryCommand : ICommand
{
/* omitted */
}
This creates a command with the name ReadDirectoryCommand
.
Just like with argument names and value descriptions, it's possible to apply a name transformation
to command names. This is done by setting the CommandOptions.CommandNameTransform
property. The
same transformations are available as for argument
names.
In addition to just transforming the case and separators, command name transformation can also strip
a suffix from the end of the type name. This is set with the
CommandOptions.StripCommandNameSuffix
property, and defaults to "Command". This is only used
if the CommandNameTransform
is not NameTransform.None
.
So, if you use the NameTransform.DashCase
transform, with the default StripCommandNameSuffix
value, the ReadDirectoryCommand
class above will create a command named read-directory
.
Like command line arguments, a command can have one or more aliases, alternative names that can be
used to invoke the command. Simply apply the AliasAttribute
to the command class.
[GeneratedParser]
[Command]
[Alias("ls")]
partial class ReadDirectoryCommand : ICommand
{
/* omitted */
}
Command names also use automatic prefix aliases by default, so any prefix that uniquely identifies a command by its name or one of its explicit aliases can be used to invoke that command.
For example, with two commands read
and record
, the prefix rea
would be an alias for the
read
command, and rec
, reco
and recor
are automatic aliases of the record
command. The
prefixes r
and re
are not automatic aliases, because they are ambiguous between the two
commands.
Automatic prefix aliases for command names can be disabled using the
CommandOptions.AutoCommandPrefixAliases
property.
It's possible to create subcommands that execute asynchronous code. To do this, implement the
IAsyncCommand
interface, which derives from ICommand
, and use the
CommandManager.RunCommandAsync()
method (see below).
The IAsyncCommand
interface adds a new IAsyncCommand.RunAsync()
method, but because
IAsyncCommand
derives from ICommand
, it's still necessary to implement the
ICommand.Run()
method. If you use RunCommandAsync()
, the ICommand.Run()
method is
guaranteed to never be called on a command that implements IAsyncCommand
, so you can just
leave this empty.
However, a better option is to use the AsyncCommandBase
class, which is provided for
convenience, and provides an implementation of ICommand.Run()
which invokes
IAsyncCommand.RunAsync()
and waits for it. That way, your command is compatible with both
RunCommand()
and RunCommandAsync()
.
[GeneratedParser]
[Command]
[Description("Sleeps for a specified amount of time.")]
partial class AsyncSleepCommand : AsyncCommandBase
{
[CommandLineArgument(IsPositional = true)]
[Description("The sleep time in milliseconds.")]
public int SleepTime { get; set; } = 1000;
public override async Task<int> RunAsync()
{
await Task.Delay(SleepTime);
return 0;
}
}
To support cancellation, you can pass a CancellationToken
to the
CommandManager.RunCommandAsync()
method. This token can be accessed by a command if it
implements the IAsyncCancelableCommand
interface. If you use the AsyncCommandBase
class,
the token is available using the AsyncCommandBase.CancellationToken
property.
You may have multiple commands that have one or more arguments in common. For example, you may have
a database application where every command needs the connection string as an argument. Because
CommandLineParser
considers base class members when defining arguments, this can be
accomplished by having a common base class for each command that needs the common arguments.
abstract class DatabaseCommand : ICommand
{
[CommandLineArgument(IsPositional = true, IsRequired = true)]
public string? ConnectionString { get; set; }
public abstract int Run();
}
[GeneratedParser]
[Command]
partial class AddCommand : DatabaseCommand
{
[CommandLineArgument(IsPositional = true, IsRequired = true)]
public string? NewValue { get; set; }
public override int Run()
{
/* omitted */
}
}
[GeneratedParser]
[Command]
partial class DeleteCommand : DatabaseCommand
{
[CommandLineArgument(IsPositional = true, IsRequired = true)]
public int Id { get; set; }
[CommandLineArgument]
public bool Force { get; set; }
public override int Run()
{
/* omitted */
}
}
The two commands, AddCommand
and DeleteCommand
both inherit the -ConnectionString
argument, and
add their own additional arguments. When using the CommandLineArgumentAttribute.IsPositional
property, base class arguments come before derived class arguments.
The DatabaseCommand
class is not considered a subcommand by the CommandManager
, because it
does not have the CommandAttribute
attribute, and because it is abstract. It also does not
need the GeneratedParserAttribute
, because the attribute on the derived classes will process the
base class arguments.
Some applications also have options that don't belong to any specific command, but can instead be specified before the command name. The default behavior of Ookii.CommandLine treats the first argument as the command name, but it is possible to build an application where this is not the case.
To do so, you need to define an arguments class (not a subcommand) that defines the top-level
arguments, one of which (typically the last positional argument) is the command name. That argument
should set the CommandLineArgumentAttribute.CancelParsing
property to CancelMode.Success
. After
parsing the arguments for this class, you can then invoke the CommandManager
using the command
name from that argument, and the remaining arguments from the ParseResult.RemainingArguments
property.
An example of how to do this can be found in the top-level arguments sample.
In some cases, you may want to create commands that do not use the CommandLineParser
class to
parse their arguments. For this purpose, you can implement the ICommandWithCustomParsing
method instead. You must still use the CommandAttribute
.
Your type must have a constructor with no parameters, and implement the
ICommandWithCustomParsing.Parse()
method, which will be called before ICommand.Run()
to
allow you to parse the command line arguments. You can combine ICommandWithCustomParsing
with
IAsyncCommand
if you wish.
In this case, it is up to the command to handle argument parsing, and handle errors and display usage help if appropriate. Source generation cannot be used with a command that uses custom parsing.
For example, you may have a command that launches an external executable, and wants to pass the arguments to that executable.
[Command]
class LaunchCommand : AsyncCommandBase, ICommandWithCustomParsing
{
private ReadOnlyMemory<string> _args;
public void Parse(ReadOnlyMemory<string> args, CommandManager manager)
{
_args = args;
}
public override async Task<int> RunAsync()
{
var info = new ProcessStartInfo("executable");
if (_args != null)
{
foreach (var arg in _args)
{
info.ArgumentList.Add(arg);
}
}
var process = Process.Start(info);
if (process != null)
{
await process.WaitForExitAsync();
return process.ExitCode;
}
return 1;
}
}
To write an application that uses subcommands, you use the CommandManager
class in the Main()
method of your application.
In the majority of cases, it's sufficient to write code like the following.
public static int Main()
{
var manager = new CommandManager();
return manager.RunCommand() ?? 1;
}
This code does the following:
- Creates a command manager with default options, which looks for command classes in the assembly
that called the constructor (the assembly containing
Main()
, in this case). - Calls the
RunCommand()
method, which:- Gets the arguments using
Environment.GetCommandLineArgs()
(you can also pass astring[]
array to theRunCommand
method). - Uses the first argument to determine the command name.
- Creates the command, invokes the
ICommand.Run()
method, and returns its return value. - If the command could not be created, for example because no command name was supplied, an
unknown command name was supplied, or an error occurred parsing the command's arguments, it
will print the error message and usage help, similar to the static
CommandLineParser.Parse<T>()
method, and return null.
- Gets the arguments using
- If
RunCommand()
returned null, returns an error exit code.
Note
Note: the CommandManager
does not check if command names and aliases are unique. If you have
multiple commands with the same names, the first matching one will be used, and there is no
guarantee on the order in which command classes are checked.
If you use the IAsyncCommand
interface or AsyncCommandBase
class, use the following code instead.
public static async Task<int> Main()
{
var manager = new CommandManager();
return await manager.RunCommandAsync() ?? 1;
}
Note that the RunCommandAsync()
method can still run commands that only implement
ICommand
, and not IAsyncCommand
, so you can freely mix both types of command.
If you use RunCommand()
with asynchronous commands, it will call the ICommand.Run()
method, so whether this works depends on the command's implementation of that method. If you used
AsyncCommandBase
, this will call the RunAsync()
method, so the command will
work correctly. However, in all cases, it's strongly recommended to use RunCommandAsync()
if
you use any asynchronous commands.
Check out the tutorial and the subcommand sample for more detailed examples of how to create and use commands.
The default constructor for the CommandManager
class will look for command classes only in the
calling assembly. If your command classes are all in the same assembly as your main method, this
will be sufficient. However, you may want to have your commands in a separate assembly, or split
amongst several assemblies. You could even want to dynamically load plugins with additional commands.
The CommandManager
constructor has overloads that take a single assembly, or an array of
assemblies. This allows you to load commands from one or more sources. You can even filter which
commands you actually want to use from those assemblies using the CommandOptions.CommandFilter
property.
public static int Main()
{
var assemblies = new[] { Assembly.GetExecutingAssembly() };
assemblies = assemblies.Concat(LoadPlugins()).ToArray();
var manager = new CommandManager(assemblies);
return manager.RunCommand() ?? 1;
}
The omitted LoadPlugins()
method would presumably load some list of assemblies from the
application's configuration.
While the GeneratedParserAttribute
can be applied to commands, and the generated parser will be
used by the CommandManager
class, the CommandManager
class still uses reflection to
find the subcommand classes in the specified assemblies.
To use source generation to find the commands at
compile time and provide that information to a generated command manager, you must define a class as
follows, using the GeneratedCommandManagerAttribute
:
[GeneratedCommandManager]
partial class GeneratedManager
{
}
The source generator will make this class inherit from CommandManager
, so it can be used as
a drop-in replacement for CommandManager
.
public static async Task<int> Main()
{
var manager = new GeneratedManager();
return await manager.RunCommandAsync() ?? 1;
}
In this case, if you want to use commands from other assemblies, you must specify them using the
GeneratedCommandManagerAttribute
, and they can only come from assemblies that are directly
referenced from your application, not dynamically loaded ones.
Just like when you use CommandLineParser
directly, there are many options available to
customize the parsing behavior. When using CommandManager
, you use the CommandOptions
class to provide options. This class derives from ParseOptions
, so all the same options are
available, in addition to several options that apply only to subcommands.
Tip
While you can use the ParseOptionsAttribute
to customize the behavior of a subcommand class,
this will only apply to the class using the attribute. For a consistent experience, it's preferred
to use CommandOptions
.
For example, the following code enables some options:
public static int Main()
{
var options = new CommandOptions()
{
CommandNameComparison = StringComparison.InvariantCulture,
CommandNameTransform = NameTransform.DashCase,
UsageWriter = new UsageWriter()
{
IncludeApplicationDescriptionBeforeCommandList = true,
}
};
var manager = new CommandManager(options); // or a generated command manager.
return manager.RunCommand() ?? 1;
}
This code makes command names case sensitive by using the invariant string comparer (the default is
StringComparison.OrdinalIgnoreCase
, which is case insensitive), enables a name transformation,
and also sets some usage help options.
As with the static CommandLineParser.Parse<T>()
method, RunCommand()
and
RunCommandAsync()
handle errors and display usage help. If for any reason you want to do this
manually, CommandManager
provides the tools to do so.
If you only want more information about the error, but still want the CommandManager
class to
handle and display errors and usage help, you can check the CommandManager.ParseResult
property to get information if RunCommand()
or RunCommandAsync()
returned null. The
value of the ParseResult.Status
property of the returned structure will indicate whether the
command was not found, if an error occurred parsing the command's arguments, or if parsing was
canceled by one of the command's arguments.
If you want to handle errors entirely manually, the CommandManager.GetCommand()
method returns
information about a command, if one with the specified name exists. From there, you can manually
create a CommandLineParser
for the command, instantiate the class, and invoke its run method.
When doing this, it's your responsibility to handle things such as IAsyncCommand
or
ICommandWithCustomParsing
. Of course, you can omit those parts if you do not have any commands
using those interfaces.
Because of the complexity of this approach, it's probably easier to just redirect the error and
output of the regular RunCommand(Async)
methods, as shown below:
var writer = LineWrappingTextWriter.ForStringWriter();
var options = new CommandOptions()
{
Error = writer,
UsageWriter = new UsageWriter(writer),
};
var manager = new CommandManager(options); // or a generated command manager.
var exitCode = await manager.RunCommandAsync();
if (exitCode is int value)
{
return value;
}
// For demonstration purposes only; probably not the best way to show this.
MessageBox.Show(writer.ToString());
// Return an error code only if the failure was not caused by an argument that canceled parsing.
return manager.ParseResult.Status == ParseStatus.Canceled ? 0 : 1;
This, combined with a custom UsageWriter
to format the usage help as you like, is probably
sufficient for most scenarios. You can also use separate writers for errors and usage help, so you
can display them separately.
However, if you do want to manually handle everything, the below is an example of what this would look like.
public static async Task<int> Main(string[] args)
{
var options = new CommandOptions() { /* omitted */ };
var manager = new CommandManager(options); // or a generated command manager.
var commandInfo = args.Length > 0 ? manager.GetCommand(args[0]) : null;
if (commandInfo == null)
{
// No command or unknown command.
manager.WriteUsage();
return 1;
}
ICommand? command = null;
if (commandInfo.UseCustomArgumentParsing)
{
// Invoke the custom parsing method; how errors are handled depends on the command here.
command = commandInfo.CreateInstanceWithCustomParsing();
// Skip the command name in the arguments.
command.Parse(args.AsMemory(1), manager);
}
else
{
var parser = commandInfo.CreateParser();
try
{
// Skip the command name in the arguments.
command = (ICommand?)parser.Parse(args.AsMemory(1));
}
catch (CommandLineArgumentException ex)
{
Console.Error.WriteLine(ex.Message);
}
if (parser.HelpRequested)
{
parser.WriteUsage();
}
}
// Run the command if successfully created, asynchronous if supported.
if (command != null)
{
if (command is IAsyncCommand asyncCommand)
{
return await asyncCommand.RunAsync();
}
return command.Run();
}
return 1;
}
The CommandManager
class also offers the CreateCommand()
method, which instantiates the
command class but does not call the Run(Async)
method. This method also handles errors and shows
usage help automatically.
Since subcommands are created using the CommandLineParser
, they support showing usage help
when parsing errors occur, or the -Help
argument is used. For example, with the
subcommand sample you could run the following to get help on the read
command:
./Subcommand read -help
In addition, the CommandManager
also prints usage help if no command name was supplied, or the
supplied command name did not match any command defined in the application. In this case, it prints
a list of commands, with their descriptions. This is what that looks like for the sample:
Subcommand sample for Ookii.CommandLine.
Usage: Subcommand <command> [arguments]
The following commands are available:
read
Reads and displays data from a file using the specified encoding, wrapping the text to fit
the console.
version
Displays version information.
write
Writes lines to a file, wrapping them to the specified width.
Run 'Subcommand <command> -Help' for more information about a command.
Usage help for a CommandManager
is also created using the UsageWriter
, and can be
customized by setting the subcommand-specific properties of that class. The sample above uses one of
them: IncludeApplicationDescriptionBeforeCommandList
, which causes the assembly description of
the first assembly used by the CommandManager
to be printed before the command list.
The usage help will show information at the bottom on how to get help for each command, using the name of the automatic help argument. This message will only be shown if the automatic help argument is enabled, none of the commands use custom parsing, and all commands use the same parsing mode, argument name transformation, and argument name prefixes.
You can force or disable the inclusion of the command help instruction by using the
UsageWriter.IncludeCommandHelpInstruction
property.
Other properties let you configure indentation and colors, among others.
The actual help is created using a number of protected virtual methods on the UsageWriter
, so
this can be further customized by deriving your own class from the UsageWriter
class. Creating
command list usage help is driven by the WriteCommandListUsageCore()
method. You can also
override other methods to customize parts of the usage help, such as
WriteCommandListUsageSyntax()
, WriteCommandDescription()
, and
WriteCommandHelpInstruction()
, to name just a few.
As mentioned above, subcommand classes will not get an automatic -Version
argument. Instead, there
is an automatic version
command that gets added, which displays the same information.
Important: The version
command takes the name, version information, and copyright text from
the entry-point assembly of the application, regardless of what assembly or assemblies were passed
to the CommandManager
. If this is not correct for your application, you should create your own
version
command.
If you create a command named version
, the automatic version
command will not be added. You can
also disable the command with the CommandOptions.AutoVersionCommand
property. The name and
description of the command can be customized using the LocalizedStringProvider
.
Ookii.CommandLine supports nested subcommands through the ParentCommandAttribute
, the
ParentCommand
class, and the CommandOptions.ParentCommand
property. The CommandManager
will only return commands whose ParentCommandAttribute
matches the type specified in the
CommandOptions.ParentCommand
property. By default, this property is null, so commands that do not
have a parent command will be returned.
To create a command that can have nested commands, the easiest way is to create a class that derives
from the ParentCommand
class.
[Command]
[Description("A command with nested subcommands.")]
class MyParentCommand : ParentCommand
{
}
Note
ParentCommand
uses ICommandWithCustomParsing
, so it cannot use the GeneratedParserAttribute
.
Typically, this class can be empty, although ParentCommand
provides several protected methods you
can override to customize the behavior.
To define a command that is nested under MyParentCommand
, you need to use the
ParentCommandAttribute
.
[GeneratedParser]
[Command]
[ParentCommand(typeof(MyParentCommand))]
partial class ChildCommand : ICommand
{
// Omitted.
}
When run, MyParentCommand
will modify the CommandOptions.ParentCommand
property and use the
CommandManager
again to find and execute the nested commands.
Note that the automatic version command has no parent and will therefore only exist at the top level.
The nested commands sample shows a an example of how to use this functionality.
The next page will discuss Ookii.CommandLine's source generation in more detail.