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websockets.zig
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websockets.zig
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const std = @import("std");
const zap = @import("zap");
const WebSockets = zap.WebSockets;
const Context = struct {
userName: []const u8,
channel: []const u8,
// we need to hold on to them and just re-use them for every incoming
// connection
subscribeArgs: WebsocketHandler.SubscribeArgs,
settings: WebsocketHandler.WebSocketSettings,
};
const ContextList = std.ArrayList(*Context);
const ContextManager = struct {
allocator: std.mem.Allocator,
channel: []const u8,
usernamePrefix: []const u8,
lock: std.Thread.Mutex = .{},
contexts: ContextList = undefined,
const Self = @This();
pub fn init(
allocator: std.mem.Allocator,
channelName: []const u8,
usernamePrefix: []const u8,
) Self {
return .{
.allocator = allocator,
.channel = channelName,
.usernamePrefix = usernamePrefix,
.contexts = ContextList.init(allocator),
};
}
pub fn deinit(self: *Self) void {
for (self.contexts.items) |ctx| {
self.allocator.free(ctx.userName);
}
self.contexts.deinit();
}
pub fn newContext(self: *Self) !*Context {
self.lock.lock();
defer self.lock.unlock();
var ctx = try self.allocator.create(Context);
var userName = try std.fmt.allocPrint(
self.allocator,
"{s}{d}",
.{ self.usernamePrefix, self.contexts.items.len },
);
ctx.* = .{
.userName = userName,
.channel = self.channel,
// used in subscribe()
.subscribeArgs = .{
.channel = self.channel,
.force_text = true,
.context = ctx,
},
// used in upgrade()
.settings = .{
.on_open = on_open_websocket,
.on_close = on_close_websocket,
.on_message = handle_websocket_message,
.context = ctx,
},
};
try self.contexts.append(ctx);
return ctx;
}
};
//
// Websocket Callbacks
//
fn on_open_websocket(context: ?*Context, handle: WebSockets.WsHandle) void {
if (context) |ctx| {
_ = WebsocketHandler.subscribe(handle, &ctx.subscribeArgs) catch |err| {
std.log.err("Error opening websocket: {any}", .{err});
return;
};
// say hello
var buf: [128]u8 = undefined;
const message = std.fmt.bufPrint(
&buf,
"{s} joined the chat.",
.{ctx.userName},
) catch unreachable;
// send notification to all others
WebsocketHandler.publish(.{ .channel = ctx.channel, .message = message });
std.log.info("new websocket opened: {s}", .{message});
}
}
fn on_close_websocket(context: ?*Context, uuid: isize) void {
_ = uuid;
if (context) |ctx| {
// say goodbye
var buf: [128]u8 = undefined;
const message = std.fmt.bufPrint(
&buf,
"{s} left the chat.",
.{ctx.userName},
) catch unreachable;
// send notification to all others
WebsocketHandler.publish(.{ .channel = ctx.channel, .message = message });
std.log.info("websocket closed: {s}", .{message});
}
}
fn handle_websocket_message(
context: ?*Context,
handle: WebSockets.WsHandle,
message: []const u8,
is_text: bool,
) void {
_ = is_text;
_ = handle;
if (context) |ctx| {
// send message
const buflen = 128; // arbitrary len
var buf: [buflen]u8 = undefined;
const format_string = "{s}: {s}";
const fmt_string_extra_len = 2; // ": " between the two strings
//
const max_msg_len = buflen - ctx.userName.len - fmt_string_extra_len;
if (max_msg_len > 0) {
// there is space for the message, because the user name + format
// string extra do not exceed the buffer now, let's check: do we
// need to trim the message?
var trimmed_message: []const u8 = message;
if (message.len > max_msg_len) {
trimmed_message = message[0..max_msg_len];
}
const chat_message = std.fmt.bufPrint(
&buf,
format_string,
.{ ctx.userName, trimmed_message },
) catch unreachable;
// send notification to all others
WebsocketHandler.publish(
.{ .channel = ctx.channel, .message = chat_message },
);
std.log.info("{s}", .{chat_message});
} else {
std.log.warn(
"Username is very long, cannot deal with that size: {d}",
.{ctx.userName.len},
);
}
}
}
//
// HTTP stuff
//
fn on_request(r: zap.Request) void {
r.setHeader("Server", "zap.example") catch unreachable;
r.sendBody(
\\ <html><body>
\\ <h1>This is a simple Websocket chatroom example</h1>
\\ </body></html>
) catch return;
}
fn on_upgrade(r: zap.Request, target_protocol: []const u8) void {
// make sure we're talking the right protocol
if (!std.mem.eql(u8, target_protocol, "websocket")) {
std.log.warn("received illegal protocol: {s}", .{target_protocol});
r.setStatus(.bad_request);
r.sendBody("400 - BAD REQUEST") catch unreachable;
return;
}
var context = GlobalContextManager.newContext() catch |err| {
std.log.err("Error creating context: {any}", .{err});
return;
};
WebsocketHandler.upgrade(r.h, &context.settings) catch |err| {
std.log.err("Error in websocketUpgrade(): {any}", .{err});
return;
};
std.log.info("connection upgrade OK", .{});
}
// global variables, yeah!
var GlobalContextManager: ContextManager = undefined;
const WebsocketHandler = WebSockets.Handler(Context);
// here we go
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{
.thread_safe = true,
}){};
var allocator = gpa.allocator();
GlobalContextManager = ContextManager.init(allocator, "chatroom", "user-");
defer GlobalContextManager.deinit();
// setup listener
var listener = zap.HttpListener.init(
.{
.port = 3010,
.on_request = on_request,
.on_upgrade = on_upgrade,
.max_clients = 1000,
.max_body_size = 1 * 1024,
.public_folder = "examples/websockets/frontend",
.log = true,
},
);
try listener.listen();
std.log.info("", .{});
std.log.info("Connect with browser to http://localhost:3010.", .{});
std.log.info("Connect to websocket on ws://localhost:3010.", .{});
std.log.info("Terminate with CTRL+C", .{});
zap.start(.{
.threads = 1,
.workers = 1,
});
}