Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

In-Game HUD: Paint Gun #40

Open
JJL772 opened this issue Aug 24, 2021 · 8 comments
Open

In-Game HUD: Paint Gun #40

JJL772 opened this issue Aug 24, 2021 · 8 comments

Comments

@JJL772
Copy link
Member

JJL772 commented Aug 24, 2021

Which component should be improved?

UI/UX

Describe your suggestion

The current paint gun hud is written in vgui and is barely functional. This should be replaced with a proper paint gun hud element in panorama.

Expected result

A paint gun hud element

@JJL772 JJL772 self-assigned this Aug 24, 2021
@JJL772
Copy link
Member Author

JJL772 commented Aug 25, 2021

A couple ideas:
image

image

For the crosshair:
image

Crosshair with limited paint:
image

@vrad-exe
Copy link

The second HUD there is kind of interesting, though I feel like it doesn't really fit Portal 2/P2CE's UI style, and not having all the gels visible at once would be a little annoying. So the first HUD would probably be better overall. As for the crosshair, we should probably do a combination of those two, with multiple bars, each of which fills up depending on how much of that gel you have left.

@vrad-exe
Copy link

Also why is the adhesion gel green...?

@JJL772
Copy link
Member Author

JJL772 commented Aug 25, 2021

The first hud is my favorite. We could also make it "slide down" to mostly conceal itself after a gel has been selected. Pressing the nextpaint/prevpaint key would cause those hud elements to "slide up" revealing more details.

I hope I'm explaining this thoroughly 😁

@JJL772
Copy link
Member Author

JJL772 commented Aug 25, 2021

Also, for the crosshair, it might be best to have a hl2-style bar that drains as the paint is used up or something. The bar's color can correspond to the paint type, although that might be an accessibility issue for colorblind people.

@vrad-exe
Copy link

Yeah, that's a good point. Maybe it would be better to only show the selected gel then, closer to the second crosshair.

@vrad-exe
Copy link

You'd be able to see how much of the other gels you had remaining through the full HUD in the corner (which has icons for the gel types).

@JJL772
Copy link
Member Author

JJL772 commented Aug 25, 2021

I've created a discussion #706 to discuss this :)

@JJL772 JJL772 changed the title Feature: Paint gun hud Feature: Panorama paint gun hud Sep 3, 2021
@JJL772 JJL772 mentioned this issue Sep 16, 2022
@craftablescience craftablescience assigned AWildErin and unassigned JJL772 May 28, 2022
@JJL772 JJL772 transferred this issue from StrataSource/Portal-2-Community-Edition Sep 16, 2022
@JJL772 JJL772 changed the title Feature: Panorama paint gun hud In-Game HUD - Paint Gun Sep 16, 2022
@JJL772 JJL772 changed the title In-Game HUD - Paint Gun In-Game HUD: Paint Gun Feb 2, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Development

No branches or pull requests

4 participants