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Merge in latest changes from HammerAddons #93
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This allows converting 0/1 values to proper true/false.
This allows us to ensure all entities get these common keyvalues (rendermode, model, etc). Strip these from individual entities to greatly reduce the size of the dump.
Also switch to use Matrix class for the orientation
NodeEnt.pos needs to be treated as immutable, we can't edit inplace.
Chaos doesn't currently implement these
Ok hold on, are like half of these already in the codebase? You could maybe try rebasing instead in another test branch, it should knock out a lot of the duplicate commits and therefore merge conflicts. A merge isn't what we want to do here. Brae's approach ( #24 ) was to cherry pick, which is another approach as well, just depends on the commits you actually want to pull in. |
Superceded by #130 |
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That was a lot of merge conflicts, but it's done. I made sure the FGD is able to build successfully, and also went through and cleaned up stuff from other games which isn't relevant to Chaos. This closes #92.