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Construction of an interchange at an intersection #1085

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vipAavos opened this issue Feb 14, 2024 · 7 comments
Open

Construction of an interchange at an intersection #1085

vipAavos opened this issue Feb 14, 2024 · 7 comments

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@vipAavos
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Hello. I ran into a real problem when creating interchanges at intersections. When there are many waypoints concentrated on a small area, it is very easy to get confused in them. In this regard, I had an idea how to simplify this process for the player. If you are interested, just let me know by email [email protected]

Sorry for my English :)

@Iwan1803
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Post your idea... we will not write mails 🙄

@vipAavos
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Hello.
This is my idea. For example, I'm creating a two-way route (see pic 1). Approaching the intersection, route points p1 and p2 were created. I stop and select "place crosspoint" through the autodrive menu. The cursor becomes a diamond (as an option) and I place it with the left mouse button at the point cross 1. Next, I click at the point cross 2, where another crosspoint is created. In this case, the points cross 1 and cross 2 are connected by a straight line. With the mouse wheel, I set the curve I need for this line and click on cross 2 again to fix this junction (see pic 2).
Immediately after fixing the interchange, a menu should appear with a choice of how the interchange will work: as one-way traffic or as two-way traffic (see pic 2).
After the "direction" of the interchange is selected, its editing is completed. But I can continue to create other interchanges (see pic 3 and pic 4). By clicking on cross 1, I can already set the point of cross 3. There is no need to use the mouse wheel here, so I click on cross 3 again and select the direction of the interchange from the menu. Similarly, by clicking on cross 3, I can create a cross 4 point.
Well, with route recording enabled, when creating a crosspoint, the last point of the route should automatically connect to the created crosspoint.
Of course, it is necessary to provide protection against erroneous user actions. For example, if I did not create a two-way route on pic 1, but a one-way route, then when the creation of point cross 2 is completed, there is no need to display the menu, because from point cross 2 movement to point cross 1 no longer makes sense.

And two more things. It is necessary to add the ability to place a stoppoint before a railway crossing and before leaving the main road. At the same time, select the speed of travel of this point in the drop-down menu. 0 km/h for a full stop, 10-20-30, 10%-25-50% from the maximum speed of the vehicle, etc. It's just that I often come across the fact that when passing a railway crossing, the car throws up and it can fly off the road. And when turning at intersections, despite the 70% limit set in the settings, tractors enter the turn at full speed...

Thanks.

AutoDrCross

@vipAavos
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Interchanges with roads with two or more lanes are created in the same way. I hope it will be clear from the picture )))

AutoDrCross2

@Iwan1803
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And AD should create such intersections? 🙄

@vipAavos
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vipAavos commented Mar 6, 2024

No. Only in manual mode.

@Iwan1803
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Iwan1803 commented Mar 6, 2024

Manual mode = you'll have to create the waypoints and the connections by yourself...

@ThomasMatern
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ThomasMatern commented Apr 24, 2024

Hi @vipAavos - everything you describe here already works in the latest release, but you need to drive-in the sections approaching the intersection first or add points manually (the points you refer to as "cross"). On each road/lane you need at least two connected points - AD needs this to determine the direction.

  • left-click (select) the start point (cross 1), then move the mouse to the destination point (cross 2). do not click!

  • with the mouse wheel you can adjust the curvature

  • by default, this will create a one-way connection, if you hold down Left-Ctrl and Left-Alt, a two-way connection is created

  • then left-click to add the new points

  • to manually add points, you can hold Left-Ctrl and click anywhere to add a normal point. If you additionally hold Left-Shift, a low-priority point is added

  • in the above steps, a low-priority route is generated if the start and/or the destination are low-priority

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