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Construction of an interchange at an intersection #1085
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Post your idea... we will not write mails 🙄 |
Hello. And two more things. It is necessary to add the ability to place a stoppoint before a railway crossing and before leaving the main road. At the same time, select the speed of travel of this point in the drop-down menu. 0 km/h for a full stop, 10-20-30, 10%-25-50% from the maximum speed of the vehicle, etc. It's just that I often come across the fact that when passing a railway crossing, the car throws up and it can fly off the road. And when turning at intersections, despite the 70% limit set in the settings, tractors enter the turn at full speed... Thanks. |
And AD should create such intersections? 🙄 |
No. Only in manual mode. |
Manual mode = you'll have to create the waypoints and the connections by yourself... |
Hi @vipAavos - everything you describe here already works in the latest release, but you need to drive-in the sections approaching the intersection first or add points manually (the points you refer to as "cross"). On each road/lane you need at least two connected points - AD needs this to determine the direction.
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Hello. I ran into a real problem when creating interchanges at intersections. When there are many waypoints concentrated on a small area, it is very easy to get confused in them. In this regard, I had an idea how to simplify this process for the player. If you are interested, just let me know by email [email protected]
Sorry for my English :)
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