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Is your feature request related to a problem? Please describe.
I noticed that there has yet to be implemented a way to use missile launchers to replace the stats of the rocket launcher also the ability insert kyber crystal onto lightsabers and replace stats. You could make a system to handle both of these at the same time.
Describe the solution you'd like
You could make a new tab or something in the weapon template that allows you to drag and drop a weapon onto a space. Whatever was dragged into this slot would change the stat of the weapon to match what you drug over. This would solve both problems. You could put ammo there for grenade launchers, missiles, micro rockets, Bow and arrows or install kyber crystals. These Stat changes would only stay as long as there was something in the slot of course.
This would also be an answer to attachments that have a weapon stat attached to it (IE: Underberral flamethrower). I would normaly just make a new attack call it underberrel flamethrower and add it to the inventory. With this you could just drop your attack on the weapon page and add the attack. The only thing you would need to add would be the options to replace or add. Added stats could apear somewhere on the sheet along side the original weapon stat. You could even use the style for adding temporary stats like you did with attachments. Those looked realy good.
This feature may take some doing but would be huge benifit.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
I noticed that there has yet to be implemented a way to use missile launchers to replace the stats of the rocket launcher also the ability insert kyber crystal onto lightsabers and replace stats. You could make a system to handle both of these at the same time.
Describe the solution you'd like
You could make a new tab or something in the weapon template that allows you to drag and drop a weapon onto a space. Whatever was dragged into this slot would change the stat of the weapon to match what you drug over. This would solve both problems. You could put ammo there for grenade launchers, missiles, micro rockets, Bow and arrows or install kyber crystals. These Stat changes would only stay as long as there was something in the slot of course.
This would also be an answer to attachments that have a weapon stat attached to it (IE: Underberral flamethrower). I would normaly just make a new attack call it underberrel flamethrower and add it to the inventory. With this you could just drop your attack on the weapon page and add the attack. The only thing you would need to add would be the options to replace or add. Added stats could apear somewhere on the sheet along side the original weapon stat. You could even use the style for adding temporary stats like you did with attachments. Those looked realy good.
This feature may take some doing but would be huge benifit.
The text was updated successfully, but these errors were encountered: