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""raycast"" for grid AABBs
(separate character handling)
then do a GetCells on just that grid
allows for extremely cheap penetrative damage
as it's all really simple algebra, not checking collision hulls like with raycasts
we do lose the ability to have sloped armor and the like, so maybe I'll do a really short physics raycast only on hit
The text was updated successfully, but these errors were encountered:
""raycast"" for grid AABBs
(separate character handling)
then do a GetCells on just that grid
allows for extremely cheap penetrative damage
as it's all really simple algebra, not checking collision hulls like with raycasts
we do lose the ability to have sloped armor and the like, so maybe I'll do a really short physics raycast only on hit
The text was updated successfully, but these errors were encountered: