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Witch kinetic augment throw method mixes up y and z? #272

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howard-beck opened this issue Jul 28, 2020 · 0 comments
Open

Witch kinetic augment throw method mixes up y and z? #272

howard-beck opened this issue Jul 28, 2020 · 0 comments
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bug A problem or misbehaviour

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@howard-beck
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Had trouble getting a witch to launch a potion in the correct direction. I looked through the source code. It seems like you're taking the witch's lookVec and it's possible you accidentally put the lookVec's y as the potion's z velocity?
Here's the line for reference: https://github.com/SquidDev-CC/plethora/blob/minecraft-1.12/src/main/java/org/squiddev/plethora/integration/vanilla/method/MethodsKineticEntity.java#L211

  • Minecraft 1.12.2
  • CC: Tweaked 1.89.2
  • Plethora version 1.2.3
@howard-beck howard-beck added the bug A problem or misbehaviour label Jul 28, 2020
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