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Separate neural slot for glasses/keyboard #251

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LaTrissTitude opened this issue Feb 15, 2020 · 1 comment
Open

Separate neural slot for glasses/keyboard #251

LaTrissTitude opened this issue Feb 15, 2020 · 1 comment
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enhancement An improvement to an existing feature, or a new one

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@LaTrissTitude
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LaTrissTitude commented Feb 15, 2020

Why ?

Glasses can generally be useful for direct development visual feedback, and the most complex programs could make use of it: for example a fly program + keyboard integration fills up the totality of the slots, without the inboard keyboard, it is difficult to navigate, and without glasses, we can't really see the log/state of my programs while doing tests.

This being said user I/O related modules could be just separated from the actual modules and avoid filling up precious module slots in the neural interface, letting the user add functionalities without forcing to make a choice between development quality of life and program functionalities

@LaTrissTitude LaTrissTitude added the enhancement An improvement to an existing feature, or a new one label Feb 15, 2020
@LaTrissTitude
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it would allow the players to make their own iron man style system if you want

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