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A game-load gadget (one that would place units/features, etc.) seems like a common requirement to most LD games. See: https://github.com/SpringCabal/LD34/blob/master/LuaRules/Gadgets/game_load.lua . Probably useful as it is.
The text was updated successfully, but these errors were encountered:
Instead this should probably rely on s11n lib instead. Scened must be made to output in a format useful with s11n.
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A game-load gadget (one that would place units/features, etc.) seems like a common requirement to most LD games.
See: https://github.com/SpringCabal/LD34/blob/master/LuaRules/Gadgets/game_load.lua . Probably useful as it is.
The text was updated successfully, but these errors were encountered: