Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add a game-load gadget #5

Open
gajop opened this issue Dec 17, 2015 · 1 comment
Open

Add a game-load gadget #5

gajop opened this issue Dec 17, 2015 · 1 comment
Milestone

Comments

@gajop
Copy link
Member

gajop commented Dec 17, 2015

A game-load gadget (one that would place units/features, etc.) seems like a common requirement to most LD games.
See: https://github.com/SpringCabal/LD34/blob/master/LuaRules/Gadgets/game_load.lua . Probably useful as it is.

@gajop
Copy link
Member Author

gajop commented Mar 24, 2016

Instead this should probably rely on s11n lib instead.
Scened must be made to output in a format useful with s11n.

@gajop gajop modified the milestone: Ludum Dare 35 Mar 24, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant