You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Triggers/effects: invisible, neutral, non-collidable objects that are used as part of spawn/trigger mechanics or ways to generate LUPS effects.
Neutral objects that units won't shoot at. In addition there should be a way (in customParams) to define whether these objects are 1) selectable/clickable, 2) collidable, 3) invulnerable.
These changes will also require creating basic gadgetry to do the necessary Spring callouts that set these fields.
The "invulnerability" of these objects can be handled via a callin.
The text was updated successfully, but these errors were encountered:
The following unit baseclasses should be added:
These changes will also require creating basic gadgetry to do the necessary Spring callouts that set these fields.
The "invulnerability" of these objects can be handled via a callin.
The text was updated successfully, but these errors were encountered: