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It's been a little while since this library was originally ported, but it's likely the Spout project didn't have a need for the utilities in noiseutils since our port was part of a larger game engine.
I believe there was some communication with the author of libnoise discussing this port, since it is under a different license from the C++ libnoise, though those communications are probably not the easiest to find these days. If you were to port utils as a PR to this library, we'd want to check back in with the original author.
As an alternative of course, you can always port noiseutils on your own and link against our port of libnoise. In that case our opinion doesn't matter all that much :p
Hello. I like to use noise for my game. I was under the impression that this a re-implementation of the noise lib in Java. I was trying to follow this tutorial: http://libnoise.sourceforge.net/tutorials/tutorial3.html
But you didn't implemented
NoiseMapBuilderPlane
and other classes fromutils
?How can you then do tiling terrain height maps? Or is this not in the scope?
If you don't like to implement
utils
then I could implement it.The text was updated successfully, but these errors were encountered: