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We currently don't have a DamageEntityPostEvent, making it very difficult to react to damage after it happens. For example, if you were to apply a piece of armor to someone using the DamageEntityEvent, the armor would be factored into the calculation and take damage, too. For this reason, we need a DamageEntityPostEvent. Here's a list of attributes it would need to have:
Damaged entity
Original damage before anything was changed
Base Damage
Final damage
Whether a modifier was applicable (basically isApplicable())
List of modifiers
Whether it caused death
Damage source
If I forgot any attributes, feel free to add them!
The text was updated successfully, but these errors were encountered:
Hello!
We currently don't have a DamageEntityPostEvent, making it very difficult to react to damage after it happens. For example, if you were to apply a piece of armor to someone using the DamageEntityEvent, the armor would be factored into the calculation and take damage, too. For this reason, we need a DamageEntityPostEvent. Here's a list of attributes it would need to have:
If I forgot any attributes, feel free to add them!
The text was updated successfully, but these errors were encountered: