From 188c1d378eadcc7f95013610712644273e7224b7 Mon Sep 17 00:00:00 2001 From: Kaldaien Date: Thu, 28 Nov 2024 19:26:49 -0500 Subject: [PATCH] Set D3D background shader optimization threads to Lowest priority (up from Idle) --- src/thread.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/thread.cpp b/src/thread.cpp index 09fa1737f..40b8365de 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -225,7 +225,7 @@ SK_Thread_SetWin10NameFromException (THREADNAME_INFO *pTni) { // Running these threads at idle priority leads to optimal shaders // never being compiled in CPU-heavy games. - SetThreadPriority (hThread.m_h, THREAD_PRIORITY_NORMAL); + SetThreadPriority (hThread.m_h, THREAD_PRIORITY_LOWEST); } } }