diff --git a/src/thread.cpp b/src/thread.cpp index 09fa1737f..40b8365de 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -225,7 +225,7 @@ SK_Thread_SetWin10NameFromException (THREADNAME_INFO *pTni) { // Running these threads at idle priority leads to optimal shaders // never being compiled in CPU-heavy games. - SetThreadPriority (hThread.m_h, THREAD_PRIORITY_NORMAL); + SetThreadPriority (hThread.m_h, THREAD_PRIORITY_LOWEST); } } }