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Just the project I was looking for! Thanks! I doesn't work with my game though.
Output:
Parsing UE4 save file structure...
Unhandled exception. System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.InternalRead(Int32 numBytes)
at System.IO.BinaryReader.ReadInt64()
at GvasFormat.Serialization.UETypes.UEProperty.Read(BinaryReader reader) in D:\Documents\My Games\MortalShell\Dungeonhaven\Saved\gvas-converter\GvasFormat\Serialization\UETypes\UEProperty.cs:line 26
at GvasFormat.Serialization.UESerializer.Read(Stream stream) in D:\Documents\My Games\MortalShell\Dungeonhaven\Saved\gvas-converter\GvasFormat\Serialization\UESerializer.cs:line 31
at GvasConverter.Program.Main(String[] args) in D:\Documents\My Games\MortalShell\Dungeonhaven\Saved\gvas-converter\GvasConverter\Program.cs:line 31
Just the project I was looking for! Thanks! I doesn't work with my game though.
Output:
GPData_2.zip
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