diff --git a/source/gameFolder/meta/state/PlayState.hx b/source/gameFolder/meta/state/PlayState.hx index 20f0b4c11..070c5e1f3 100644 --- a/source/gameFolder/meta/state/PlayState.hx +++ b/source/gameFolder/meta/state/PlayState.hx @@ -903,7 +903,7 @@ class PlayState extends MusicBeatState && (autoplay || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit)))) { var swagRectY = ((strumline.receptors.members[Math.floor(daNote.noteData)].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y); - var swagRect = new FlxRect(0, 0, daNote.width * 2, daNote.height); + var swagRect = new FlxRect(0, 0, daNote.width * 2, daNote.height * 2); // I feel genuine pain // basically these should be flipped based on if it is downscroll or not if (Init.trueSettings.get('Downscroll'))