diff --git a/source/gameFolder/meta/state/PlayState.hx b/source/gameFolder/meta/state/PlayState.hx index d42fafeba..6bb463afe 100644 --- a/source/gameFolder/meta/state/PlayState.hx +++ b/source/gameFolder/meta/state/PlayState.hx @@ -417,48 +417,50 @@ class PlayState extends MusicBeatState updateRPC(true); } - for (i in 0...uEffects.length) - { - if (pr.P) + /* + for (i in 0...uEffects.length) { - uEffects[i].rotX += 1; - } + if (pr.P) + { + uEffects[i].rotX += 1; + } - if (pr.I) - { - uEffects[i].rotX -= 1; - } + if (pr.I) + { + uEffects[i].rotX -= 1; + } - if (pr.U) - { - uEffects[i].rotY += 1; - } + if (pr.U) + { + uEffects[i].rotY += 1; + } - if (pr.T) - { - uEffects[i].rotY -= 1; - } + if (pr.T) + { + uEffects[i].rotY -= 1; + } - if (pr.Y) - { - uEffects[i].skewX += 1; - } + if (pr.Y) + { + uEffects[i].skewX += 1; + } - if (pr.R) - { - uEffects[i].skewX -= 1; - } + if (pr.R) + { + uEffects[i].skewX -= 1; + } - if (pr.E) - { - uEffects[i].skewY += 1; - } + if (pr.E) + { + uEffects[i].skewY += 1; + } - if (pr.Q) - { - uEffects[i].skewY -= 1; + if (pr.Q) + { + uEffects[i].skewY -= 1; + } } - } + */ // make sure you're not cheating lol if (!isStoryMode)