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If players share the URL of a started game, they will all be playing the same instance, answering each other's questions.
We need some way of avoiding this happening.
The text was updated successfully, but these errors were encountered:
We could determine if an anonymous game has been started during the current session (might even store that info on a device as cookie or session/local storage), then display some warning to the user. This way it would be playable, but the user will be notified that it could possibly create a mess.
This way one could just copy the URL of the game from one device to the other and still play it, yet there will be a warning shown about that.
The other way would be to just lock the possibility of playing through a game anonymously to just within the duration of current session or on current device.
If players share the URL of a started game, they will all be playing the same instance, answering each other's questions.
We need some way of avoiding this happening.
The text was updated successfully, but these errors were encountered: